That's great for us PC players, but I don't think those playing on consoles can use mods.
I'm a mobile player (iOS), when I want to mod I'll move to PC or Linux (I assume since I can find save file in Linux on my R-pi that I can edit/move save files the same as for PC but I'll find out when I get there). I too wish we could mod, but there's a way around this for me... I looked at transferability before starting. I'm using mobile for convenience for now, later moving to another platform if iOS takes a long time to update. I have already edited my save files for iOS, on iOS.
Honestly, after one week of animal tasks, it got old for me... now it feels obligatory and some days I neglect the petting even (fully upgraded buildings auto-feeds at least, and I have auto-collectors). But that's just me, I don't find it fun, so I am admittedly biased. Given that consoles have a limited life span, it wasn't my first choice platform. That's too bad not being able to move off console.
In the end I'll have Stardew on multiple platforms, because its a great game. I can understand players not wanting to part with their first games though after all the time and effort put in. I guess I just assumed consoles have a limited time span and modifications aren't possible.
I also understand the desire for added aspects after initial game too, so I appreciate the ideas here, they seem great. If I ran out of other things to play in the game I'd probably try to get over my boredom with animal tasks and check it out. I wouldn't expect that to take place on mobile, I knew after first forum and wiki visit that if I wanted to do fancier stuff I'd have to transfer. Cyberpiink has a good point about not completing the game in the first years, stretching things out longer might be fun, to me this is possible by moving on to secondary tasks, like completing collections, monster goals, all notes, friendships, artifacts etc as I need fresh things all the time.
I wonder if folks think animal tasks would ever get old for them?