More 100% goals, please

Xynthymr

Greenhorn
I 100%ed the game a long time ago. Then 1.6 came along, and brought with it a few new challenges. By this point I was pretty well established and able to quickly breeze through the new content within a couple of real-life days to once again 100% the game. However, I feel like there's more that I could do, and more things that could be tracked in order to truly 100% the game. I'd like to request that more things are added to the 100% list, and additional item tracking tabs added, so that players can feel like they have well and truly seen and done everything

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For example, decorations, furniture, tools / weapons, and clothing items. The game is full of items, some of which are quite rare drops. Yet there's no in-game tracking of these items. I would love a tab that showed all non-shippable items in the game. I'd like to know what furniture and decoration items I'm missing, or what tools / weapons or items of clothing I still need to find. Maybe I haven't truly 100%ed the game until I've found every single item...

The Item Catalogues are another good example. Seven currently in the game, so it would be nice for these to be included in the 100% requirement total.

Also, maybe obtaining every shippable item in Iridium Quality could be another fun post end game goal? I'm personally setting myself my own personal goals such as obtaining Iridium Quality for every crop / fish / pickle / jam / wine / juice / milk / cheese etc variant. I'm even smoking every fish, creating bait and roe for every fish, just to get every unique item in the game. Only then will I feel like I've achieved true 100%. Perhaps one end game goal could be to ship at least one Iridium Quality item of each item?
 

FilthyGorilla

Local Legend
I would like more tracking, especially of niche stats (plenty of which the game already tracks in the save file but are completely unknowable otherwise), but don't necessarily think they have to be added to perfection, many being rather arbitrary and overall unfun (like relying incredibly heavily on random drops for collecting clothing or something).

Such things are best reserved for self imposed challenges, and perhaps picking up content mods if possible to expand the requirements
 
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