Frinkh
Greenhorn
Hello everyone,
I installed some mods on my girlfriend MacOS computer.
Most of the are working fine but some of the mods required for RidgeSide are sending errors.
Here are the SMAPI logs :
It seems that HarmonyLib.FileLog doesn't find the path to desktop on MacOS.
I tried to add an environment variable with (export HARMONY_NO_LOG="HARMONY_NO_LOG") in the .bash_profile to disable the logs, but it doesn't seem to work (actually I don't really know how I should write the environment variable)
Can you help me ? Because the game crashes sometimes and it's frustrating for my girlfriend.
Thank you !
I installed some mods on my girlfriend MacOS computer.
Most of the are working fine but some of the mods required for RidgeSide are sending errors.
Here are the SMAPI logs :
Code:
[SMAPI] SMAPI 3.15.1 with Stardew Valley 1.5.6 (build 1.3.37.0) on macOS Unix 12.5.0
[SMAPI] Mods go here: /Users/nellydufau/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods
[SMAPI] Waiting for game to launch...
[SMAPI] Loading mod metadata...
[SMAPI] Loading mods...
[SMAPI] Loaded 31 mods:
[SMAPI] AntiSocial NPCs 1.0.6 by Super Aardvark | Allows modders to create NPCs that the player can't befriend.
[SMAPI] AtraCore 0.1.1 by atravita | A core library mod some of my other mods depend on.
[SMAPI] AutomaticGates 2.5.3 by Rakiin aKa ScheKaa | Opens and closes gates automatically
[SMAPI] CJB Cheats Menu 1.31.0 by CJBok and Pathoschild | Simple in-game cheats menu!
[SMAPI] Console Commands 3.15.1 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[SMAPI] Content Patcher 1.27.2 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[SMAPI] Custom Companions 2.5.0 by PeacefulEnd | Framework for creating custom entities that can be spawned on maps or follow you around in Stardew Valley.
[SMAPI] Custom NPC Exclusions 1.4.0 by Esca | Allows modders to exclude custom NPCs from quests and events via Content Patcher.
[SMAPI] Custom NPC Fixes 1.2.4 by spacechase0 | Fixes NPC spawning in custom locations, pathing to custom locations, and schedules for new NPCs.
[SMAPI] Custom Spouse Patio 0.10.0 by aedenthorn | Lets you create a custom spouse patio.
[SMAPI] Error Handler 3.15.1 by SMAPI | Handles some common vanilla errors to log more useful info or avoid breaking the game.
[SMAPI] Expanded Preconditions Utility 1.0.1 by Cherry | A condition checking system designed for use by other mods, in the format of event preconditions
[SMAPI] Extra Map Layers 0.3.3 by aedenthorn | Draws additional layers from map files.
[SMAPI] Farm Type Manager 1.16.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters
[SMAPI] Generic Mod Config Menu 1.9.3 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it).
[SMAPI] Holiday Sales 0.1.0 by atravita | Makes merchants stay open on festival days, if the festival's out of town. (Configurable!)
[SMAPI] Json Assets 1.10.7 by spacechase0 | Lets content packs add custom content to the game.
[SMAPI] Mail Framework Mod 1.12.2 by Digus | Utility classes to send mail in the game.
[SMAPI] Multiple Spouses 3.2.1 by aedenthorn | Allows you to have multiple spouses at once.
[SMAPI] NPC Map Locations 2.9.3 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking.
[SMAPI] Quest Framework 1.4.2 by PurrplingCat | Add, edit and manage your own quests and create new quest types.
[SMAPI] Ridgeside Village SMAPI 2.1.4 by Rafseazz | Ridgeside Village SMAPI and Harmony Component
[SMAPI] SAAT.API 1.1.2 by ZeroMeters | Audio API for SMAPI
[SMAPI] SAAT.Mod 1.1.2 by ZeroMeters | Custom Audio Loader & Management for SMAPI
[SMAPI] Save Backup 3.15.1 by SMAPI | Automatically backs up all your saves once per day into its folder.
[SMAPI] Shop Tile Framework 1.0.9 by Cherry | Define new shops as custom tile properties
[SMAPI] Show Birthdays 1.3.0 by Traktori | Allows the calendar to display multiple birthdays.
[SMAPI] Skip Intro 1.9.9 by Pathoschild | Skips the game's loading intro.
[SMAPI] SpaceCore 1.9.2 by spacechase0 | A framework mod used by some of my other mods.
[SMAPI] StardewHack 5.2.0 by bcmpinc | Transpilation library used by my other mods. Doesn't do much on its own.
[SMAPI] Tractor Mod 4.15.5 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc.
[SMAPI] Loaded 12 content packs:
[SMAPI] Babies Take After Spouse v1 1.4.1 by lakoria | for Content Patcher | Changes the baby and toddler spritesheets based on your spouse.
[SMAPI] Elle's New Barn Animals 1.1.3 by Elle/Junimods | for Content Patcher | A CP replacement for all your barn animals!
[SMAPI] Elle's New Coop Animals 1.1.5 by Elle/Junimods | for Content Patcher | A CP replacement for all your coop animals!
[SMAPI] Ridgeside Village - Content Patcher 2.1.4 by Rafseazz | for Content Patcher | Adds Ridgeside Village to the game. A Stardew Valley Expansion mod.
[SMAPI] Ridgeside Village - Custom Companions 2.1.4 by Rafseazz | for Custom Companions | Custom Companions pack for Ridgeside Village.
[SMAPI] Ridgeside Village - Custom Music 2.1.4 by Rafseazz | for SAAT.Mod | Adds Custom Audio to Ridgeside Village.
[SMAPI] Ridgeside Village - Farm Type Manager 2.1.4 by Rafseazz | for Farm Type Manager | Adds forage and monsters to Ridgeside Village.
[SMAPI] Ridgeside Village - JSON Assets 2.1.4 by Rafseazz | for Json Assets | Adds custom items to Ridgeside Village.
[SMAPI] Ridgeside Village - Mail Framework Mod 2.1.4 by Rafseazz | for Mail Framework Mod | Adds mail related assets for Ridgeside Village.
[SMAPI] Ridgeside Village - Quest Framework 2.1.4 by Rafseazz | for Quest Framework | Loads Quest Framework Quests for Ridgeside Village.
[SMAPI] Ridgeside Village - Shop Tile Framework 2.1.4 by Rafseazz | for Shop Tile Framework | Adds shops to Ridgeside Village.
[SMAPI] Seasonal Cute Characters 3.2.3 by Poltergeister with assets by various artists | for Content Patcher | Seasonal outfits with the slightly cuter character aesthetic.
[SMAPI] Found 16 mods with warnings:
[SMAPI] Changed save serializer
[SMAPI] --------------------------------------------------
[SMAPI] These mods change the save serializer. They may corrupt your save files, or make them unusable if
[SMAPI] you uninstall these mods.
[SMAPI] - SpaceCore
[SMAPI] Patched game code
[SMAPI] --------------------------------------------------
[SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning.
[SMAPI] - AntiSocial NPCs
[SMAPI] - AtraCore
[SMAPI] - Custom Companions
[SMAPI] - Custom NPC Exclusions
[SMAPI] - Custom Spouse Patio
[SMAPI] - Extra Map Layers
[SMAPI] - Farm Type Manager
[SMAPI] - Holiday Sales
[SMAPI] - Json Assets
[SMAPI] - Mail Framework Mod
[SMAPI] - Multiple Spouses
[SMAPI] - Quest Framework
[SMAPI] - Ridgeside Village SMAPI
[SMAPI] - Shop Tile Framework
[SMAPI] - SpaceCore
[SMAPI] - StardewHack
[SMAPI] Launching mods...
[Quest Framework] Loaded 1 content packs:
[Quest Framework] Ridgeside Village - Quest Framework 2.1.4 by Rafseazz (Rafseazz.RSVQF)
[Farm Type Manager] Mod crashed on entry and might not work correctly. Technical details:
TypeInitializationException: The type initializer for 'HarmonyLib.FileLog' threw an exception.
---> ArgumentException: Path cannot be the empty string or all whitespace. (Parameter 'path')
at System.IO.Directory.CreateDirectory(String path)
at HarmonyLib.FileLog..cctor()
--- End of inner exception stack trace ---
at HarmonyLib.FileLog.Debug(String str)
at HarmonyLib.AccessTools.GetTypesFromAssembly(Assembly assembly)
at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.MoveNext()
at FarmTypeManager.ModEntry.HarmonyPatch_ToggleExtraLoot.ApplyPatch(Harmony harmony)
at FarmTypeManager.ModEntry.ApplyHarmonyPatches()
at FarmTypeManager.ModEntry.Entry(IModHelper helper)
at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase)
[Extra Map Layers] Mod crashed on entry and might not work correctly. Technical details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> TypeInitializationException: The type initializer for 'HarmonyLib.FileLog' threw an exception.
---> ArgumentException: Path cannot be the empty string or all whitespace. (Parameter 'path')
at System.IO.Directory.CreateDirectory(String path)
at HarmonyLib.FileLog..cctor()
--- End of inner exception stack trace ---
at HarmonyLib.FileLog.Debug(String str)
at HarmonyLib.AccessTools.GetTypesFromAssembly(Assembly assembly)
at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.MoveNext()
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Func`2 predicate, Boolean& found)
at HarmonyLib.AccessTools.TypeByName(String name)
at HarmonyLib.Tools.TypColonName(String typeColonName)
at HarmonyLib.AccessTools.Method(String typeColonName, Type[] parameters, Type[] generics)
at ExtraMapLayers.ModEntry.Layer_DrawNormal_Transpiler(IEnumerable`1 instructions)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at HarmonyLib.CodeTranspiler.<>c__DisplayClass12_0.<GetResult>b__0(MethodInfo transpiler)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at HarmonyLib.CodeTranspiler.GetResult(ILGenerator generator, MethodBase method)
at HarmonyLib.MethodBodyReader.FinalizeILCodes(Emitter emitter, List`1 transpilers, List`1 endLabels, Boolean& hasReturnCode)
at HarmonyLib.MethodPatcher.CreateReplacement(Dictionary`2& finalInstructions)
at HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo)
at HarmonyLib.PatchProcessor.Patch()
at ExtraMapLayers.ModEntry.Entry(IModHelper helper)
at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase)
[StardewHack] Loaded StardewHack library v5.2.0 using Harmony v2.2.1.0.
[Shop Tile Framework] Adding Content Packs...
[Shop Tile Framework] Loading: Ridgeside Village - Shop Tile Framework by Rafseazz | 2.1.4 | Adds shops to Ridgeside Village.
[AntiSocial NPCs] AntiSocial Mod performing stand-alone setup.
[SMAPI] Mods loaded and ready!
[S_API] SteamAPI_Init(): Loaded '/Users/nellydufau/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamclient.dylib' OK.
Setting breakpad minidump AppID = 413150
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198920157681 [API loaded no]
[SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[Custom Companions] Successfully hooked into spacechase0.JsonAssets.
[Custom Companions] Successfully hooked into Pathoschild.ContentPatcher.
[Custom Companions] Loading companions from pack: Ridgeside Village - Custom Companions 2.1.4 by Rafseazz
[Json Assets] Ridgeside Village - Custom Companions 2.1.4 by Rafseazz - Custom Companions pack for Ridgeside Village.
[Shop Tile Framework] BFAV API not detected. This is only an issue if you're using custom BFAV animals and a custom shop that's supposed to sell them, as custom animals will not appear in those shops.
[Holiday Sales] Mod crashed while applying harmony patches:
HarmonyLib.HarmonyException: Patching exception in method static System.Collections.Generic.IEnumerable`1<System.Reflection.MethodBase> HolidaySales.HarmonyPatches.PatchTownMethods::TargetMethods()
---> System.TypeInitializationException: The type initializer for 'HarmonyLib.FileLog' threw an exception.
---> System.ArgumentException: Path cannot be the empty string or all whitespace. (Parameter 'path')
at System.IO.Directory.CreateDirectory(String path)
at HarmonyLib.FileLog..cctor()
--- End of inner exception stack trace ---
at HarmonyLib.FileLog.Debug(String str)
at HarmonyLib.AccessTools.GetTypesFromAssembly(Assembly assembly)
at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.MoveNext()
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Func`2 predicate, Boolean& found)
at HarmonyLib.AccessTools.TypeByName(String name)
at HolidaySales.HarmonyPatches.PatchTownMethods.TargetMethods()+MoveNext()
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
at HarmonyLib.PatchClassProcessor.<GetBulkMethods>g__FailOnResult|12_1(IEnumerable`1 res)
at HarmonyLib.PatchClassProcessor.RunMethod[S,T](T defaultIfNotExisting, T defaultIfFailing, Func`2 failOnResult, Object[] parameters)
--- End of inner exception stack trace ---
at HarmonyLib.PatchClassProcessor.ReportException(Exception exception, MethodBase original)
at HarmonyLib.PatchClassProcessor.Patch()
at HarmonyLib.Harmony.<PatchAll>b__10_0(Type type)
at HarmonyLib.CollectionExtensions.Do[T](IEnumerable`1 sequence, Action`1 action)
at HolidaySales.ModEntry.ApplyPatches(Harmony harmony)
[Json Assets] Loading content packs...
[Json Assets] Ridgeside Village - JSON Assets 2.1.4 by Rafseazz - Adds custom items to Ridgeside Village.
/Users/nellydufau/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/StardewValley: line 162: 3273 Killed: 9 ./StardewModdingAPI "$@"
logout
Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.
I tried to add an environment variable with (export HARMONY_NO_LOG="HARMONY_NO_LOG") in the .bash_profile to disable the logs, but it doesn't seem to work (actually I don't really know how I should write the environment variable)
Can you help me ? Because the game crashes sometimes and it's frustrating for my girlfriend.
Thank you !
Last edited by a moderator: