Issue Modded Dialogue Issues in 1.6.9

AlphaMeece

Newcomer
I've been working on a mod that deals with editing dialogue and have run into 2 issues, though neither serious.

The first one is a bug, the patch notes say: "Fixed empty dialogue box shown if a command is between #$b# breaks." Which I have verified works for me, however I've noticed that this does not work with the $y flag's break(*). Doing something along the lines of this by changing Gus's Saloon dialogue still results in an empty dialogue box appearing afterwards:
$y 'Welcome to the Stardrop Saloon! Can I get you anything?_Option1_Coming right up!*$action AddMoney 100_Option2._Just let me know!'

The second problem is not a bug, just a quirk of syntax and naming conventions for mod authors where the syntax for $y is:
$y 'Dialogue_Answer1_Response1_Answer2_Response2'
However with mod naming conventions being "Author.ModId_Id" the _ leads to an index out of bounds error, getting treated as another separator by $y. This is of course fixed by using anything other than an underscore in the Id, but I figured it was still good to point out.
 
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