A big thank you to you.
It helps a lot.
No prob, glad I could help!
1 more question.
Since I installed smapi via the konsole, not manually.
How can i open the smapi launcher during the game if what i've used is the 2nd method?
again big thanks.
Sorry, I'm probably confusing you a bit. Both methods I posted in the script example work with a normal install.
But the alternate, launch_option method seems to only work if it's passed directly to the "StardewModdingAPI" binary. Hence, the 2nd method is a little different.
I was mentioning a manual install in relation to my first experience being that it worked without issue. Where I always run "StardewModdingAPI" directly.
For now you can ignore this.
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As mentioned above, if you installed SMAPI normally. Either way is okay.
But, if you are choosing to use the 2nd method anyway.
I know here on "Ubuntu Mate' I can just choose to "Run In Terminal" when running it from the desktop. Not sure, if KDE/Konsole has something similar.
Or add a terminal execution command at the beginning of the line:
Code:
# Alternate method with "--mods-path" launch option requires using 'StardewModdingAPI' directly; instead of calling it with the SMAPI 'StardewValley' script.
xterm -e /media/marc/1cb85229-4d9f-4b9a-bbec-34ec190cba3f/Linux\ Steam/steamapps/common/Stardew\ Valley/StardewModdingAPI --mods-path "Mods_multiplayer"
# Same as above but with my Mate-terminal
#mate-terminal -x /media/marc/1cb85229-4d9f-4b9a-bbec-34ec190cba3f/Linux\ Steam/steamapps/common/Stardew\ Valley/StardewModdingAPI --mods-path "Mods_multiplayer"
It looks like Konsole is also using "-e"; so it should work with
konsole -e