Mod Limit for a Macbook Air?

jayo.osah

Greenhorn
Hey Ya'll!
So I've found myself down the modding rabbit hole and needed some advice. I have played stardew valley before and loved it, but immediately started getting bored after completing the community center, getting married, and messing around with the Ginger Island stuff and was looking for a change of pace. Started modding my Macbook game and I have found myself obsessed with adding in mods, but was getting nervous about how many mods I was pushing. I know people have pushed over 100+, and so far at my current range, I'm at 69 (mostly support systems of course by SMAPI's measure). I was considering on adding one more mod type (portrait mods) for SVE, Ridge, and Vanilla villagers, but was unsure if I should be going for it. For anyone who has an Air, do you think its fine?
 

Lew Zealand

Helper
And it's gonna depend on which Air ya gots. If it's a classic 2011 model like mine then well, maybe 1 or 2 mods LOL. If it's a 2021 or later M# Air, then go nuts with the mods.
 

FilthyGorilla

Local Legend
As well as that, the range of how taxing each mod is on your system is massive.

A couple larger content mods that add npcs and large new areas is going to be much more labourous for your computer than a simple retexturing of npcs sprites, even if you somehow have 30 something of them for every single npc to have their own art style sprite.

Generally portrait mods should not be an issue for performance at all, they're still images that just go atop of preexisting ones (or replace?), so it won't have any impact on performance, even if you have that aforementioned 30+ ones.
 

jayo.osah

Greenhorn
I have about a 2020 model with ~60 bit of RAM to spare. This after having about 70 mods now rolf. I'm planning on moving some things around, but thank yall for the advice :) I definitely got some content based stuff because I've always been more of a content based person that aesthetic, so that 70 is pushing just a bit. But thank you guys again!
 
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