Solved Minor mod help?

I just have some minor mod issues I would like to get sorted out? Most of it is stuff to do with in-game graphical things that I don't know that I'm missing or not understanding what is going on.

Starting with my Smapi's Log

I don't know why Joys of Efficency stopped working, I think it was loading fine before I added Multitool (curious if it's mod conflict now) but I also did edit config file for JoE. The other issue I see on there is Mi's Bathroom Recolors is being ignored and I don't know why and if that means the mod isn't working even though I found a CP copy that was fairly recent?

Next is just some graphical things I noticed and I cannot for the life of me figure out how to fix. I don't know if the table in my house is not showing the full mod there. I do have a few furniture mods, all CFs other than one set that is CP I believe. I could be missing a set or maybe a mod is just broken, I don't know.



Then there's this thing I noticed with Gwen's medieval building mod with their shipping box. (ignore the ugly colors the file didn't save right but still holds it's intent)
It's a gif of the graphical glitch. I have noticed that in the files there is O and B versions of the style of box I picked in their config file but there is no O or B options in the selection. The flowers would also glitch and the only fix I found with them was to delete the flower files I didn't want.


Gwen had answered me and that issues due to the map retile I'm using. Being as it's not a current (Pethouse mod), it's causing a glitch because it's treating it like there's two shipping containers in that spot.
 
Last edited:

mouse

Farmer
It does look like it was editing the config file that broke JoE -- you have an error in it on line 61. You can post it here so we can check it out, or you can just delete it and let SMAPI regenerate a fresh one :)

For the table, you have a few different furniture mods so it's hard to sort out. I'd guess conflicting edits, but we could double check by just temporarily disabling all the others except whichever is supposed to be the table, and making sure it is fine by itself, hehe.

If you load your save, then stand in the farmhouse and type patch summary into the SMAPI console (and press enter) it should add a big list of all CP's changes to your new SMAPI log to share.

That's interesting that the bathroom recolor broke, it looks like it's an issue with CP's backwards compatibility. It should work after an update; I'll look at it.
 
It does look like it was editing the config file that broke JoE -- you have an error in it on line 61. You can post it here so we can check it out, or you can just delete it and let SMAPI regenerate a fresh one :)

For the table, you have a few different furniture mods so it's hard to sort out. I'd guess conflicting edits, but we could double check by just temporarily disabling all the others except whichever is supposed to be the table, and making sure it is fine by itself, hehe.

If you load your save, then stand in the farmhouse and type patch summary into the SMAPI console (and press enter) it should add a big list of all CP's changes to your new SMAPI log to share.

That's interesting that the bathroom recolor broke, it looks like it's an issue with CP's backwards compatibility. It should work after an update; I'll look at it.
I definitely don't know is wrong in the JOE config, so I have it attached here. EDIT: So I've tried deleting it and letting SMAPI regenerate it but it's still showing errors (shown in the new log below because I tried it before that), so I'm really wilded out because I have tried leaving it unedited.

Also thank you about the bathroom stuff, from what I can see now, it's fixed when dling the new CPs.

On the table, so hilariously enough I think it's only one mod. It's just the Campanulamis's Elegant Victorian Interior's table CP. It's just clipping weirdly lol.

Here's the new log after the patch summary.
 

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Last edited:

mouse

Farmer
The error is in a different place, but now it is about this line: "AutoPullMachineResult": flase, which should be "AutoPullMachineResult": false,. Hopefully that fixes it!

For the table, can you try the version I uploaded here to see if that fixes it?
 
The error is in a different place, but now it is about this line: "AutoPullMachineResult": flase, which should be "AutoPullMachineResult": false,. Hopefully that fixes it!

For the table, can you try the version I uploaded here to see if that fixes it?
That fixed everything! Thank you!
 
New problem arose. I just got my pet on my mod test game and there's a hand that floats around it and it doesn't go away until I pet it and I was wondering if I can get rid of that?
 
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