mockington
Greenhorn
When Meadowlands Farm Layout was introduced, i was obviously excited for it. Upon getting a bug on release i didn't really follow up on playing that farm, but now i did, and i have to say: i am underwhelmed. The starter coop is a nice touch and a quality of life gift. When selecting this farm, there is a note that it is not great for farming, but great for animals. That, in my opinion, is not true. Sure, you have the blue grass from the getgo, but that only speeds up a process that is achievable on every other farm too. So once you have your coop filled and every animal at max, there is no benefit to blue grass anymore - unless you sell your animals, and thats where i keep thinking this farm is a joja-style farm. you raise animals, you sell them, repeat. you are part of the machine. put many auto-feeders and auto petters in your coops, sell the animals, thats your best way to manage this farm. add on top that not only you cant grow as much, the large belt of green ground cannot spawn grass for your animals - so not only is it bad for farming, you also grow less food for your animals. this could be easily fixed by making it possible to grow grass on the green tiles, as opposed to only on the brown patches. it would limit your growth of veggies, but make it easier to put in pastures. this way, the farm layout is extremely limited. that way, the classic farm, beach farm, corner farm and wilderness farm are all better suited to animals than the meadowlands, and they are also more usable as a whole. the only ones where meadowlands would be superior is forest and river.
also, i think rebalancing the rancher perk with that update wouldve been a great idea. the way it is now, meadowlands i more of a handicap than a special animal farm.
am i alone with this opinion?
also, i think rebalancing the rancher perk with that update wouldve been a great idea. the way it is now, meadowlands i more of a handicap than a special animal farm.
am i alone with this opinion?