Jack Of Shades
Farmer
Disclaimer: This is a copy and paste from the General Discussion section, a member mentioned I should try to post it here and see if there is any interest!
So I'll get right to it. I love the combat in-game, it's easy to pick up and not at all complicated. An idea I think would be interesting is to incorporate magic! We already have a magic user in-game, well... two. The witch and M. Razmodius. There are other magical beings, [such as the fairy]but I'll keep this simple.
So a thought would be to add maybe a profession in the combat section? You could potentially diverge from criticals and melee to supplement magic. Or make a separate category, possibly with combat AND utility options attached? Factor in farming and combat for quality of life skills. You could also lock the skill until a certain time/M. Razmodius likes you enough and allows you to learn magic. In turn, you would unlock a mana bar, next to the stamina bar.
Anyway, not super detailed. But just an idea if anyone has ever been interested in magic themselves!
Any feedback is most welcome!
So I'll get right to it. I love the combat in-game, it's easy to pick up and not at all complicated. An idea I think would be interesting is to incorporate magic! We already have a magic user in-game, well... two. The witch and M. Razmodius. There are other magical beings, [such as the fairy]but I'll keep this simple.
So a thought would be to add maybe a profession in the combat section? You could potentially diverge from criticals and melee to supplement magic. Or make a separate category, possibly with combat AND utility options attached? Factor in farming and combat for quality of life skills. You could also lock the skill until a certain time/M. Razmodius likes you enough and allows you to learn magic. In turn, you would unlock a mana bar, next to the stamina bar.
Anyway, not super detailed. But just an idea if anyone has ever been interested in magic themselves!
Any feedback is most welcome!
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