Lauren1593
Tiller
This one is for ConcernedApe.
In combat areas where the difficulty spikes, it is quite easy to run low on health without realizing it, especially in the heat of battle. Given the recent additions of the new dungeon, and the challenge modes introduced for the Mines and Skull Caverns, I feel this request warranted.
My request is for a brief audio que to play when health reaches the danger zone. Definitely doesn’t need to be continuous as-in the Pokemon games, as that would be irritating. I’m thinking something along the lines of what was implemented in Kid Icarus Uprising. Brief, noticeable but not intrusive. Plays the que once below a certain health percentage, and doesn’t reset until above a slightly higher threshold (to prevent excessive repetition in the case of vampiric healing).
In combat areas where the difficulty spikes, it is quite easy to run low on health without realizing it, especially in the heat of battle. Given the recent additions of the new dungeon, and the challenge modes introduced for the Mines and Skull Caverns, I feel this request warranted.
My request is for a brief audio que to play when health reaches the danger zone. Definitely doesn’t need to be continuous as-in the Pokemon games, as that would be irritating. I’m thinking something along the lines of what was implemented in Kid Icarus Uprising. Brief, noticeable but not intrusive. Plays the que once below a certain health percentage, and doesn’t reset until above a slightly higher threshold (to prevent excessive repetition in the case of vampiric healing).
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