Switch Local Splitscreen Co-Op 1.6 Issues (updated for 1.6.9.37)

schmurgel

Greenhorn
Good morning everyone :)
Our findings in the first ~10 hours of starting a new 1.6 standard farm, two players on local switch in Co-Op:

- performance is similar to before 1.6 for us with that short lag every once in a while (and the unplayable dinosaur rooms in the mine...)
- sometimes on one floor of the mine unable to pick up any item/loot and stuck weapon animations. stairs show up and work, next floor usually fine
- several times the host couldn't open the treasure chest in the mine, had to leave and return
- after festivals, the time and light for the guest player takes another few seconds to change to night (still shows e.g. 10 AM and daylight first)
- fishing sound is not enjoyable :D

- the worst: game crashed 5-6 times completely back to switch home-screen. mostly during normal playing, out of nowhere. once even crashed while in the summary of the day screen...
-> this especially doesn't make for a relaxing experience, keep waiting for it to happen and have to re-do all the things for that day :(


Still enjoying exploring all the new things though, already counting the hours until home from work!
 

schmurgel

Greenhorn
Update for 1.6.9.37:

- bombs work now
- the fishing sound is mostly fine
- sometimes on one floor of the mine unable to pick up any item/loot and stuck weapon animations - now this only happens to the host player
- after festivals, the time and light for the guest player takes another few seconds to change to night (still shows e.g. 10 AM and daylight first) - still happens (no big issue!)
- not sure if bug or bad luck, we didn't have a single rain day in fall...so no chance to catch some fish.

- and still the worst, the completely random crashes, mostly towards the end of the day or even in the end-of-day screen
 

mckenziebk

Greenhorn
Good morning everyone :)
Our findings in the first ~10 hours of starting a new 1.6 standard farm, two players on local switch in Co-Op:

- performance is similar to before 1.6 for us with that short lag every once in a while (and the unplayable dinosaur rooms in the mine...)
- sometimes on one floor of the mine unable to pick up any item/loot and stuck weapon animations. stairs show up and work, next floor usually fine
- several times the host couldn't open the treasure chest in the mine, had to leave and return
- after festivals, the time and light for the guest player takes another few seconds to change to night (still shows e.g. 10 AM and daylight first)
- fishing sound is not enjoyable :D

- the worst: game crashed 5-6 times completely back to switch home-screen. mostly during normal playing, out of nowhere. once even crashed while in the summary of the day screen...
-> this especially doesn't make for a relaxing experience, keep waiting for it to happen and have to re-do all the things for that day :(


Still enjoying exploring all the new things though, already counting the hours until home from work!
I am having these same issues on Xbox with 4 player split screen. Random crashes to desktop, we made it to day 10 of year 1 and had to redo three whole days after crashes. :(
 
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