imnvs
Local Legend
Okay, let's get a few things out of the way first...
- Putting veg in a keg results in juice which has a value of 2.25xbase, ~4 days to process.
- Putting veg in a jar results in pickles which have a value of (2xbase)+50, ~3 days to process.
Now, the first thing that this means is that if .25 of a veg's base value is less than 50g, you will result in a juice with a value lower than the value of pickles for the same item of veg. What follows from that is that literally only TWO veg items in the game have juice with a higher value than the pickles, pumpkin and red cabbage. Conclusion: Put all veg besides pumpkins and red cabbage in jars to process.
Now, when putting red cabbage and pumpkins into kegs for juice, as discussed you are getting an artisan good with a higher value, but it took longer to produce. For red cabbage juice is 585 and pickles are 570. 585/4 days = 146.25, and 570/3 days = 190. (Pumpkin, 720/4 days = 180, and 690/3 days = 230. Conclusion: If when processing veg you have more machines than veg, put pumpkins and red cabbage in kegs, but if you have more veg than machines, put pumpkins and red cabbage in jars. (Alternately, you can alter the formula by making more kegs to maximize total profit.)
*EDIT* : There is a special exception in the form of tea leaves which make green tea in 3 hours, but make pickles in 3 days. For these the situation is exactly the reverse of pumpkin and red cabbage in that it processes ultra-fast in the kegs, pushing the g/day way up (100g/3 hours) but over time a greater profit is had if it is turned into pickles (150g/3 days). It is further made an exception by the fact that the longer processing happens in the jars rather than kegs like for everything else.
Edit to add: Yes, these numbers are without Artisan. The thing is, that just multiplies literally everything by 1.4, so the ratios stay the same.
- Putting veg in a keg results in juice which has a value of 2.25xbase, ~4 days to process.
- Putting veg in a jar results in pickles which have a value of (2xbase)+50, ~3 days to process.
Now, the first thing that this means is that if .25 of a veg's base value is less than 50g, you will result in a juice with a value lower than the value of pickles for the same item of veg. What follows from that is that literally only TWO veg items in the game have juice with a higher value than the pickles, pumpkin and red cabbage. Conclusion: Put all veg besides pumpkins and red cabbage in jars to process.
Now, when putting red cabbage and pumpkins into kegs for juice, as discussed you are getting an artisan good with a higher value, but it took longer to produce. For red cabbage juice is 585 and pickles are 570. 585/4 days = 146.25, and 570/3 days = 190. (Pumpkin, 720/4 days = 180, and 690/3 days = 230. Conclusion: If when processing veg you have more machines than veg, put pumpkins and red cabbage in kegs, but if you have more veg than machines, put pumpkins and red cabbage in jars. (Alternately, you can alter the formula by making more kegs to maximize total profit.)
*EDIT* : There is a special exception in the form of tea leaves which make green tea in 3 hours, but make pickles in 3 days. For these the situation is exactly the reverse of pumpkin and red cabbage in that it processes ultra-fast in the kegs, pushing the g/day way up (100g/3 hours) but over time a greater profit is had if it is turned into pickles (150g/3 days). It is further made an exception by the fact that the longer processing happens in the jars rather than kegs like for everything else.
Edit to add: Yes, these numbers are without Artisan. The thing is, that just multiplies literally everything by 1.4, so the ratios stay the same.
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