Is Shane okay?

TownDew

Greenhorn
This question is for after you marry Shane and he moves in with you. Is it doo doo or mud in his added room?
Either way, I divorced him and married Sebastian instead.
 

FilthyGorilla

Local Legend
It's pretty obviously mud, I don't think there's any indication or reason to believe it would be human waste he's tracking through his room. Additionally, contrary to what many believe (through some sort of Mandela effect), he doesn't actually revert back into alcoholism when married, and doesn't even have suggestive dialogue for it unless you get him into low hearts.
 
His room includes a spilled can, and a couple of six packs in the corners. They do not have to be beer. They could be joja cola. Heck, they could be cans of V8! But I get why people say “he must be drinking again”.
 

MogBeoulve

Local Legend
I've known a number of people who are hoarders - including my parents. So let me just say, I appreciate Shane's room, because I have seen worse. A few minutes and you could pick up the trash and mop the floor - and he probably does that periodically, because otherwise the heaps of stuff would be much higher. It's honestly not that bad.

Also, even if I didn't grow up with the mentality that I need to save everything in case it can be reused, I have rabbits that kick hay everywhere and constantly shed fur. Look, I keep things sanitary, but I know when I'm defeated. The moment I sweep it all up, they come and investigate the fresh pile of hay and start scattering it again.
 

Kumbao

Farmhand
It's pretty obviously mud, I don't think there's any indication or reason to believe it would be human waste he's tracking through his room. Additionally, contrary to what many believe (through some sort of Mandela effect), he doesn't actually revert back into alcoholism when married, and doesn't even have suggestive dialogue for it unless you get him into low hearts.
Not quite true. If you marry him in multiplayer his dialogue with the other players still implies him to be depressed and alcoholic. The fact that beer and any other form of alcohol is still among his favorite presents is another indicator.
 
The fact that beer and any other form of alcohol is still among his favorite presents is another indicator.
If you’re a recovering alcoholic, you still enjoy your favorite poison, even if you also hate it. You just hope people don’t tempt you with it, but the brain will still fire signals at the scent if it. Just like someone who’s given up cigarettes may still get massive cravings and want them.
 

Kumbao

Farmhand
If you’re a recovering alcoholic, you still enjoy your favorite poison, even if you also hate it. You just hope people don’t tempt you with it, but the brain will still fire signals at the scent if it. Just like someone who’s given up cigarettes may still get massive cravings and want them.
Dude, I was an addict before. And if a friend of mine would gift me cocaine, I would be pissed.
 
I've known a number of people who are hoarders - including my parents. So let me just say, I appreciate Shane's room, because I have seen worse. A few minutes and you could pick up the trash and mop the floor - and he probably does that periodically, because otherwise the heaps of stuff would be much higher. It's honestly not that bad.

Also, even if I didn't grow up with the mentality that I need to save everything in case it can be reused, I have rabbits that kick hay everywhere and constantly shed fur. Look, I keep things sanitary, but I know when I'm defeated. The moment I sweep it all up, they come and investigate the fresh pile of hay and start scattering it again.
You need a robot vacuum cleaner as all the pets shed fur constantly.
I have a female cat. She was a stray cat 10 years ago. I took her home without readiness.
I thought she would be as silent as the cat in the game.
But actually in real life she runs around everwhere and sheds fur every corner.
You don't have idea to ask her to stop shedding her fur. The only thing you can do is to clean everything up because my mom asks me to keep my room immaculate every single day.
 

Lew Zealand

Helper
I haven't tested this as I haven't married Shane yet but I believe you can put down Wood Flooring in his spouse room to cover up the muddy footprints. I'm not sure how much can be covered though and the drink cans may need to stay to provide some additional... ah, texture to his room.
 

FilthyGorilla

Local Legend
Not quite true. If you marry him in multiplayer his dialogue with the other players still implies him to be depressed and alcoholic. The fact that beer and any other form of alcohol is still among his favorite presents is another indicator.
Those are simply aspects of game function rather than having intended meaning behind them for his character though.

1. Yes, to other players with low hearts with him he will seem like he hasn't changed because, well, he hasn't. That's just how the game works, it may make sense to have universal change relative to the player with the highest hearts with him but that could mess up other friendships and would be weird to implement, not to mention a lot of effort. I don't think it reflects in actuality on what the character and arc changes about him.

2. Same applies for the second point, sure, you could take it like that, you could also just take that from the much more realistic game developer standpoint and see that literally none of the npcs ever change their gift taste as that just isn't a mechanic that's within the game. Could it be done? again, yes, but the fact that it hasn't been done or won't be done isn't purely indicative of that being an intentional feature or meant in any way.
 

nicodeux

Farmer
I've married Shane in one of the two farms I'm currently playing and he is okay.

Yes, his room is dirty (and I would very muck like him to clean it). Yes, sometimes he has dialogue lines that remind his depressing mood and even a few ones about drinking (beer, cider). But he has also many lines that show he is happy and thankfull of his new situation.

He is not as happy and cool as other bachelors but, this is Shane, not Sam.
 

Kumbao

Farmhand
Those are simply aspects of game function rather than having intended meaning behind them for his character though.

1. Yes, to other players with low hearts with him he will seem like he hasn't changed because, well, he hasn't. That's just how the game works, it may make sense to have universal change relative to the player with the highest hearts with him but that could mess up other friendships and would be weird to implement, not to mention a lot of effort. I don't think it reflects in actuality on what the character and arc changes about him.

2. Same applies for the second point, sure, you could take it like that, you could also just take that from the much more realistic game developer standpoint and see that literally none of the npcs ever change their gift taste as that just isn't a mechanic that's within the game. Could it be done? again, yes, but the fact that it hasn't been done or won't be done isn't purely indicative of that being an intentional feature or meant in any way.
Both points dont matter. As you said yourself, it could be implemented. And in case of Shane it absolutely should, since addiction is a serious matter. But it isnt. As it stands, Shane is still an alcoholic.
 

Maher

Farmer
Surit got the 14 heart event:

No. Just No. "You thought I was drinking when I was just playing JotPK! Psych!" followed by a bunch of standard addict talk doesn't cut it.

No, you can get your room with its mess and the aluminum Keg and Beer fridge off my house! You can debate between beer and cider under Marnie's roof. And I am not going to waste a bunch of money letting you forget how you blew this, dude. Buh bye!
 

nicodeux

Farmer
I have to agree that Shane's 14 heart event is not the best one, though it is interesting that it spans on several days.

As for Shane going back to his drinking habit, like many things in Stardew Valley, it is not adamant clear that he will never again drink alcohol. It is clear that he cuts down on booze, but the players are let free to decide how much "cut down" is: 30%? 50%? 100%?

It's like with Abigail/Caroline/Wizard relationships: we have hints in their dialogue lines, but the whole story is open to interpretation, on purpose.
 

FilthyGorilla

Local Legend
Both points dont matter. As you said yourself, it could be implemented. And in case of Shane it absolutely should, since addiction is a serious matter. But it isnt. As it stands, Shane is still an alcoholic.
They absolutely do matter, just because they could be added, and regardless of if they should be, it's not logically correct to draw a 'lore conclusion' based off a disassociated game mechanic.

I'm not trying to minimize depression, and we functionally agree that the game could be more thorough in many regards, though it's also just a game, it isn't meant or needed to be perfectly flushed out, nor is that reasonable to expect.
 

Kumbao

Farmhand
They absolutely do matter, just because they could be added, and regardless of if they should be, it's not logically correct to draw a 'lore conclusion' based off a disassociated game mechanic.

I'm not trying to minimize depression, and we functionally agree that the game could be more thorough in many regards, though it's also just a game, it isn't meant or needed to be perfectly flushed out, nor is that reasonable to expect.
No, they dont. This is getting silly.
 

Maher

Farmer
Shane's endpoint at 14 hearts is that he is an alcoholic sincerely trying to get stuff under control. I think it's good writing that he notes that in the 14 heart event. I think the whole I've swapped one addiction for another, less disturbing one is also true to life. But on the whole, the event feels like he's playing "gotcha!" with people who are consumed with concern about him, and that's where Surit had her fill of that. Oh, and he was the first spouse for whom a character I was running said 'no' twice when asked "should we have a baby?"
 
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FilthyGorilla

Local Legend
No, they dont. This is getting silly.
If those points don't matter, and anything in the game is true just because the game doesn't support otherwise or no other system has been put in place to be lore-congruous, then you could attack literally anything and it sounds stupid.

All the npcs are shallow robots because they inherently have limited dialogue because npcs weren't programmed with somehow infinite dialogue
The only characters in the entire universe live in the village or are one of a few tourists because the game isn't expansive into the whole stardew Earth
Everyone is actually immortal because no aging system has been created
and so on

Do you have any actual real criticism for the points I made above or are you just going to say 'no' without adding anything of substance
 
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