Xbox Incomplete Wedding Dialogue

Brookeisamess

Newcomer
v1.6.9 build 37

Not sure if this is intentional (though I'm not sure why it would be) but I encountered a dialogue bug during my wedding. I'm playing single player on Xbox, and I'm marrying Haley right now. The wedding starts as normal, but after the introduction when Lewis says "Let's get right to it," is when it starts skipping dialogue.

I looked up a YouTube video of a wedding because I thought it didn't seem complete, and in the video, after Lewis says the above, he goes on to address the player and the other character before pronouncing them married. Whenever my game reaches this part, Lewis only says Haley's name, and then skips over the entire chunk of subsequent dialogue to go directly to the kiss.

In the grand scheme of things, this bug is very small, but I wanted to hear Lewis pronounce us "wife and... well, wife" :(
 

limerick

Greenhorn
This also happened to me, on Switch, v1.6.9 build 37. I married Elliott this time, same thing happened, after that first part going normally it just said "Elliott..." and then said "you may now kiss!"

(it was my first time with a female farmer marrying a male bachelor, at first I wondered if it gave different dialogue since it was a straight pairing instead of the usual wife and wife, thought it felt a bit disappointing if so lol)

Other info in case it's relevant: this is the first and only marriage on this save, but the save file did originate in 1.5.4. Single player, spring year 5.
 

Abagaianye

Greenhorn
Windows 10 Home on desktop, v1.6.15 build 24356

I have also discovered this bug and have corroboration from several other people that they have experienced it too in both test and normal play contexts. The wedding plays correctly until Lewis starts to say line Utility.cs.5371/73/75/77 (from StringsFromCSFiles, the line chosen depends on the gender of player and NPC) but only says the player name e.g., "vannila..." before immediately jumping to "You may kiss." (Utility.cs.5379).

I have attached my save file from the morning of the wedding day. It's a test file, so I've done nothing in game except get married. My process for this was to enable chat cheats, then warp to Sam, spawn a bunch of Stardrop Tea and the bouquet and pendant, give Sam tea until he was at 8 hearts, give him the bouquet, give him tea until he was at 10 hearts, then give him the pendant. After he accepted it, I warped back home and slept until the wedding day.

I have replicated this issue with custom and vanilla NPCs, using a variety of methods to reach the wedding day (including using cheat mods like CJB). My farmer has been single and not previously married every time. Although I have tested this in a game with mods, the save file I am attaching is 100% vanilla. I have only tested during single player.

My game is in English and I play with keyboard and mouse. No error text is generated when this happens.

(Since the dialogue fails when reaching the %spouse token despite the token working correctly in line Utility.cs.5367/69, I copied line Utility.cs.5371 into my custom NPC's dialogue both in daily dialogue and an event and in both places the full line ran properly, so I assume the problem is with the event script in Data/Weddings or in the C# running the event. I just mention this because I've already done the testing so I might as well say it in case it's useful :laugh:)

Happy to be contacted here or on Discord (@Abagaianye, I am a member of the Stardew Valley discord and regularly active in #making-mods-general) if you'd like any more info or testing from me :)
 

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