LightBlue
Greenhorn
Ring system has always been fun to play around but ends up being pretty centralized due to some rings simply being more useful in general. This has especially been noticable to me in case of a few crafted that being Warrior Ring, Ring of Yoba and Thorns Ring. They have interesting effects that are missing just a little bit to really shine. For Warrior Ring and Ring of Yoba increasing the chance of activation (Warrior Ring stands at 10% to activate, and even when you consider that luck buffs and using multiple increases the chances it still is not enough to make it a consitent ring that feels good to use, compared to for example Savage Ring which activates 100% of the time making it possible to plan around the buff and how to use it during it's short uptime. Similar issue for Ring of Yoba, activation chance is very low when your hp is high and even though it does increase the lower it is, even in the best possible scenario of being at 1hp it's only about 50% to activate which makes it feel like much more of a risk than the possible reward) and/or the duration of buffs given would help them a lot. For Throns Ring an increase to how much damage it does could give it a moment to be useful as well (it currently being 1:1 means that either it takes a very long time to kill enemies or you need to use a lot of your own hp to deal with them while you could just attack a few times with your weapon avoiding the damage and most likely also doing much more to the enemy).