Improvement of Gamepad and Mouse Controls

lingvvilok

Greenhorn
I play on PC, and previously played on a smartphone. I have some ideas for improving the game's controls that could make the experience more comfortable.

The smartphone version has a one-touch control system. It's a very convenient system that makes playing the mobile version of Stardew Valley comfortable. Why not add it to the PC version as well? It would allow playing Stardew Valley using only the mouse, which would add a casual feel and let people play it in places like school or the office, where the sound of keyboard clicks might draw unwanted attention to the game. This is especially important for me as a student, because during a boring lecture, I'd like to play something without attracting the teacher's attention.

When playing with a gamepad in the PC version, you can't remap the controls. Or maybe I just couldn't find this feature, but if that's the case, then I can say that when you launch the game on a computer and then connect a gamepad, the game doesn't change the displayed control settings to show gamepad prompts. The ability to remap gamepad controls is needed because, personally, I'm used to selecting inventory slots with the bumpers and cycling through menus with the triggers. Because of this, it's a bit inconvenient for me to specifically get used to Stardew Valley's controls, where selecting a slot on the hotbar is done with the bumpers.

I also want to suggest "looping" the cursor in the inventory when using a gamepad, similar to how it's done with the hotbar. When you open the inventory, the cursor is on the very first slot. If I need to take something from the last slot or press the inventory sort button, I have to waste extra seconds moving the cursor there. In the chest menu, you can press a bumper, which immediately jumps the cursor to the sort button, but this doesn't work the same way in the standalone inventory menu. So, either the non-functioning bumper in the inventory menu could be fixed, or the cursor movement in the inventory could be looped so that moving left from the first slot would take you to the last slot. This kind of slot cycling works in the hotbar and wouldn't be out of place in the inventory.

I hope my suggestions will be heard. This especially applies to mouse controls. Let me play Stardew Valley with one hand—I'm too lazy of a person :D
 
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