Coding Help I need help with a mod I'm making (Resolved)

anastasia.ivan

Newcomer
I'm getting this error when trying to open the game with the mod:

- [AT] Billy Butcher because parsing its manifest failed:
Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[AT] Billy Butcher\manifest.json.
Technical details: Unexpected end when deserializing object. Path 'ContentPackFor', line 12, position 1.
at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.ReadFolder(DirectoryInfo root, DirectoryInfo searchFolder, Boolean useCaseInsensitiveFilePaths) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Framework\ModScanning\ModScanner.cs:line 161
 

SomeoneEls

Farmer
uhhhhh

if its a c# mod, can I see the code?
If not, the .dll will work

If its a content patcher mod, can I see the manifest.json in the Bill Butcher mod folder?
Its here --> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[AT] Billy Butcher\manifest.json
 

anastasia.ivan

Newcomer
uhhhhh

if its a c# mod, can I see the code?
If not, the .dll will work

If its a content patcher mod, can I see the manifest.json in the Bill Butcher mod folder?
Its here --> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[AT] Billy Butcher\manifest.json
This is the manifest:

{
"Name": "[AT] Billy Butcher House",
"Author": "AnastasiaIvan2502",
"Version": "1.0.0",
"Description": "adds a Billy Butcher house",
"UniqueID": "AnastasiaIvan2502.BillyButcherHouseAT",
"UpdateKeys": ["Nexus:44560"],
"Dependencies": [],
"ContentPackFor": {
"UniqueID": "PeacefulEnd.AlternativeTextures",
"MinimumVersion": "0.8.6"
}
 
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