I made a tool to Simplify Crafting Calculations

peka3

Greenhorn
Hello everyone!
I've been enjoying Stardew Valley, but I found it a bit tedious to keep track of the ingredients needed for crafting.
To make things easier, I created a Crafting Calculator!


With this tool, you can check off the items you want to craft, and it will calculate all the ingredients you need.
If you find any part of the tool inconvenient or have suggestions for improvements, I’d love to hear your feedback.
Thank you for your time, and I hope this tool makes your crafting experience more enjoyable! 😊
 

FilthyGorilla

Local Legend
Great job, I think there's definitely a good chunk of the playerbase that'll really appreciate it. After browsing through for a couple minutes, I have a few fixes/suggestions:
Fixes:
- Some of the recipes have a pre wood conversion from driftwood to wood, that conversion isn't 1 to 1 (for the sturdy ring it says 20 driftwood -> 20 wood), rather 5-10 wood per driftwood
- You have the unobtainables 'lumber', actual node items, etc. which are probably more confusing than not for players, especially when they see a sort of broken sprite and an item that gives health/energy (lumber)

Suggestions:
- Many ingredients have a couple ways of obtaining/machining them, for example, you use driftwood/quartz as the prerequisites for wood/refined quartz when there are other (and often more intuitive methods) to those ingredients, or those prerequisites don't really make sense to have by themselves for base materials (like the driftwood/wood conversion)
- Craft map is a little unintuitive, you have the direct ingredients at the top, then what they require to be crafted pointing up, but then the finished recipe all the way at the bottom like it's the most raw of the materials crafting into it. Maybe have the final recipe at the top or everything from top to bottom.
- Maybe have the machine/area you need to craft/machine for each step, it's one thing to point out a line from ingredient to product but some often don't know what the process is to actually get from A to B, at least with less intuitive ingredients(and new players using the tool). (you do have this for a couple things but then not for others)

That's pretty much it though, most of the other suggestions I have would be rather arbitrary, more so matters of aesthetic than anything else.
 

MogBeoulve

Local Legend
Neat idea, though I agree it could use some tweaking. If I ask what I need to make one tapper, I get told I need 60 driftwood. If I didn't know better, I'd give up because fishing up that much driftwood takes forever. I've also never known anyone to consider driftwood the primary means of obtaining wood - you could also throw hardwood into a wood chipper, but that might throw off people who don't have an upgraded axe or access to mahogany trees. It also says I need 10 copper ore, which is not exactly correct - you need two copper bars, and you will need coal to smelt ore into bars. And since the heavy furnace was introduced, that's no longer a simple one coal per five ore; you could also use three coal per twenty-five ore, but how you'd display that since you only need two of the five resulting bars, I have no idea.

Hopefully I am not discouraging you! I would like to see what it evolves into, if you continue to work on it.
 

DeclanScott

Newcomer
Great job, I think there's definitely a good chunk of the playerbase that'll really appreciate it. After browsing through for a couple minutes, I have a few fixes/suggestions:
Fixes:
- Some of the recipes have a pre wood conversion from driftwood to wood, that conversion isn't 1 to 1 (for the sturdy ring it says 20 driftwood -> 20 wood), rather 5-10 wood per driftwood
- You have the unobtainables 'lumber', actual node items, etc. which are probably more confusing than not for players, especially when they see a sort of broken sprite and an item that gives health/energy (lumber)

Suggestions:
- Many ingredients have a couple ways of obtaining/machining them, for example, you use driftwood/quartz as the prerequisites for wood/refined quartz when there are other (and often more intuitive methods) to those ingredients, or those prerequisites don't really make sense to have by themselves for base materials (like the driftwood/wood conversion)
- Craft map is a little unintuitive, you have the direct ingredients at the top, then what they require to be crafted pointing up, but then the finished recipe all the way at the bottom like it's the most raw of the materials crafting into it. Maybe have the final recipe at the top or everything from top to bottom.
- Maybe have the machine/area you need to craft/machine for each step, it's one thing to point out a line from ingredient to product but some often don't know what the process is to actually get from A to B, at least with less intuitive ingredients(and new players using the tool). (you do have this for a couple things but then not for others)

That's pretty much it though, most of the other suggestions I have would be rather arbitrary, more so matters of aesthetic than anything else.
Thank you.
 
Top