stardewfanxo
Newcomer
Hi! So, my main save file can't save when I try to go to sleep for the next day. I've tried taking out mods and updating the ones I do have, but nothing seems to work for me. I play on MAC and have the latest version of all mods + SAMPI. Here's part of the error log.
[game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at ItemExtensions.Patches.GameLocationPatches.TryPlaceCustomClump(String clumpId, ItemQueryContext context, Vector2 position) in /home/programar/GitHub/StardewMods/ItemExtensions/Patches/GameLocation.cs:line 486
at ItemExtensions.Patches.GameLocationPatches.CheckIfCustomClump(SpawnForageData forage, ItemQueryContext context, Vector2 vector2) in /home/programar/GitHub/StardewMods/ItemExtensions/Patches/GameLocation.cs:line 390
at StardewValley.GameLocation.spawnObjects_PatchedBy<mistyspring.ItemExtensions>(GameLocation this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<DestyNova.SwordAndSorcery.SMAPI__DLX.PIF__FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
NullReferenceException: Object reference not set to an instance of an object.
at ItemExtensions.Patches.GameLocationPatches.TryPlaceCustomClump(String clumpId, ItemQueryContext context, Vector2 position) in /home/programar/GitHub/StardewMods/ItemExtensions/Patches/GameLocation.cs:line 486
at ItemExtensions.Patches.GameLocationPatches.CheckIfCustomClump(SpawnForageData forage, ItemQueryContext context, Vector2 vector2) in /home/programar/GitHub/StardewMods/ItemExtensions/Patches/GameLocation.cs:line 390
at StardewValley.GameLocation.spawnObjects_PatchedBy<mistyspring.ItemExtensions>(GameLocation this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<DestyNova.SwordAndSorcery.SMAPI__DLX.PIF__FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3395
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1083
[game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at ItemExtensions.Patches.GameLocationPatches.TryPlaceCustomClump(String clumpId, ItemQueryContext context, Vector2 position) in /home/programar/GitHub/StardewMods/ItemExtensions/Patches/GameLocation.cs:line 486
at ItemExtensions.Patches.GameLocationPatches.CheckIfCustomClump(SpawnForageData forage, ItemQueryContext context, Vector2 vector2) in /home/programar/GitHub/StardewMods/ItemExtensions/Patches/GameLocation.cs:line 390
at StardewValley.GameLocation.spawnObjects_PatchedBy<mistyspring.ItemExtensions>(GameLocation this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<DestyNova.SwordAndSorcery.SMAPI__DLX.PIF__FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
I have no idea what to do and I really don't wanna have to start all over again. Any help would be appreciated. Thank you in advance!
[game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at ItemExtensions.Patches.GameLocationPatches.TryPlaceCustomClump(String clumpId, ItemQueryContext context, Vector2 position) in /home/programar/GitHub/StardewMods/ItemExtensions/Patches/GameLocation.cs:line 486
at ItemExtensions.Patches.GameLocationPatches.CheckIfCustomClump(SpawnForageData forage, ItemQueryContext context, Vector2 vector2) in /home/programar/GitHub/StardewMods/ItemExtensions/Patches/GameLocation.cs:line 390
at StardewValley.GameLocation.spawnObjects_PatchedBy<mistyspring.ItemExtensions>(GameLocation this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<DestyNova.SwordAndSorcery.SMAPI__DLX.PIF__FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
NullReferenceException: Object reference not set to an instance of an object.
at ItemExtensions.Patches.GameLocationPatches.TryPlaceCustomClump(String clumpId, ItemQueryContext context, Vector2 position) in /home/programar/GitHub/StardewMods/ItemExtensions/Patches/GameLocation.cs:line 486
at ItemExtensions.Patches.GameLocationPatches.CheckIfCustomClump(SpawnForageData forage, ItemQueryContext context, Vector2 vector2) in /home/programar/GitHub/StardewMods/ItemExtensions/Patches/GameLocation.cs:line 390
at StardewValley.GameLocation.spawnObjects_PatchedBy<mistyspring.ItemExtensions>(GameLocation this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<DestyNova.SwordAndSorcery.SMAPI__DLX.PIF__FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3395
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1083
[game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at ItemExtensions.Patches.GameLocationPatches.TryPlaceCustomClump(String clumpId, ItemQueryContext context, Vector2 position) in /home/programar/GitHub/StardewMods/ItemExtensions/Patches/GameLocation.cs:line 486
at ItemExtensions.Patches.GameLocationPatches.CheckIfCustomClump(SpawnForageData forage, ItemQueryContext context, Vector2 vector2) in /home/programar/GitHub/StardewMods/ItemExtensions/Patches/GameLocation.cs:line 390
at StardewValley.GameLocation.spawnObjects_PatchedBy<mistyspring.ItemExtensions>(GameLocation this)
at StardewValley.GameLocation.DayUpdate_PatchedBy<DestyNova.SwordAndSorcery.SMAPI__DLX.PIF__FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
I have no idea what to do and I really don't wanna have to start all over again. Any help would be appreciated. Thank you in advance!