I can't save game when starting a new day.

stardewfanxo

Newcomer
Hi! So, my main save file can't save when I try to go to sleep for the next day. I've tried taking out mods and updating the ones I do have, but nothing seems to work for me. I play on MAC and have the latest version of all mods + SAMPI. Here's part of the error log.


[game] _newDayTask failed with an exception:


NullReferenceException: Object reference not set to an instance of an object.


at ItemExtensions.Patches.GameLocationPatches.TryPlaceCustomClump(String clumpId, ItemQueryContext context, Vector2 position) in /home/programar/GitHub/StardewMods/ItemExtensions/Patches/GameLocation.cs:line 486


at ItemExtensions.Patches.GameLocationPatches.CheckIfCustomClump(SpawnForageData forage, ItemQueryContext context, Vector2 vector2) in /home/programar/GitHub/StardewMods/ItemExtensions/Patches/GameLocation.cs:line 390


at StardewValley.GameLocation.spawnObjects_PatchedBy<mistyspring.ItemExtensions>(GameLocation this)


at StardewValley.GameLocation.DayUpdate_PatchedBy<DestyNova.SwordAndSorcery.SMAPI__DLX.PIF__FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)


at StardewValley.Game1._newDayAfterFade()+MoveNext()


at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()


at System.Threading.Tasks.Task.InnerInvoke()


at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)


at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)


--- End of stack trace from previous location ---


at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)


at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)


[game] An error occurred in the base update loop: System.Exception: Error on new day:


---------------


NullReferenceException: Object reference not set to an instance of an object.


at ItemExtensions.Patches.GameLocationPatches.TryPlaceCustomClump(String clumpId, ItemQueryContext context, Vector2 position) in /home/programar/GitHub/StardewMods/ItemExtensions/Patches/GameLocation.cs:line 486


at ItemExtensions.Patches.GameLocationPatches.CheckIfCustomClump(SpawnForageData forage, ItemQueryContext context, Vector2 vector2) in /home/programar/GitHub/StardewMods/ItemExtensions/Patches/GameLocation.cs:line 390


at StardewValley.GameLocation.spawnObjects_PatchedBy<mistyspring.ItemExtensions>(GameLocation this)


at StardewValley.GameLocation.DayUpdate_PatchedBy<DestyNova.SwordAndSorcery.SMAPI__DLX.PIF__FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)


at StardewValley.Game1._newDayAfterFade()+MoveNext()


at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()


at System.Threading.Tasks.Task.InnerInvoke()


at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)


at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)


--- End of stack trace from previous location ---


at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)


at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)


---------------





at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3395


at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199


at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1083


[game] _newDayTask failed with an exception:


NullReferenceException: Object reference not set to an instance of an object.


at ItemExtensions.Patches.GameLocationPatches.TryPlaceCustomClump(String clumpId, ItemQueryContext context, Vector2 position) in /home/programar/GitHub/StardewMods/ItemExtensions/Patches/GameLocation.cs:line 486


at ItemExtensions.Patches.GameLocationPatches.CheckIfCustomClump(SpawnForageData forage, ItemQueryContext context, Vector2 vector2) in /home/programar/GitHub/StardewMods/ItemExtensions/Patches/GameLocation.cs:line 390


at StardewValley.GameLocation.spawnObjects_PatchedBy<mistyspring.ItemExtensions>(GameLocation this)


at StardewValley.GameLocation.DayUpdate_PatchedBy<DestyNova.SwordAndSorcery.SMAPI__DLX.PIF__FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)


at StardewValley.Game1._newDayAfterFade()+MoveNext()


at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2()


at System.Threading.Tasks.Task.InnerInvoke()


at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)


at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)


--- End of stack trace from previous location ---


at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)


at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)


[game] An error occurred in the base update loop: System.Exception: Error on new day:



I have no idea what to do and I really don't wanna have to start all over again. Any help would be appreciated. Thank you in advance!
 
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