1mxiuxiuu
Newcomer
I'm new to making dialogue mod and I just can't seem to understand how conversation topics work.
Do they take up the daily "talk limit"? Or they just function as an extra dialogue like you trigger them first and then another regular dialogue next?
Do they take effect the moment they are added? I've tried creating few through events and the $t command and sometimes they work immediately but other time you kind of have to wait til the next day or even more days for them to work. Sometimes they just fail and do not trigger at all which is confusing.
If an NPC has multiple flags on them does that mean you can continue triggering new dialogues at one go? I've seen situation like this when an custom NPC has a lot of flags on them and new dialogues just keep popping up (I remember it's Juna or someone from Sunberry Village?).
Do they take up the daily "talk limit"? Or they just function as an extra dialogue like you trigger them first and then another regular dialogue next?
Do they take effect the moment they are added? I've tried creating few through events and the $t command and sometimes they work immediately but other time you kind of have to wait til the next day or even more days for them to work. Sometimes they just fail and do not trigger at all which is confusing.
If an NPC has multiple flags on them does that mean you can continue triggering new dialogues at one go? I've seen situation like this when an custom NPC has a lot of flags on them and new dialogues just keep popping up (I remember it's Juna or someone from Sunberry Village?).
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