KennyCrocus
Newcomer
I want to create a texture pack mod with tiles and characters at 2x their vanilla size (i.e. 16x16 tiles would be replaced with 32x32 tiles for more detailed tilesets, same with characters, etc.). Does anyone know how to adjust the way the game splits up and scales sprites to make that work? I've messed around with Sprites in Detail, but making every single tile its own image and inserting them one by one is getting cumbersome (and I'm having some problems with animated portions of the maps). I'm new to modding Stardew, so I'm not sure where to start making my own system for it lol