Windows Horse flute accidentally caused the player character to stand still while moving

Cowboy Man

Newcomer
I called over my horse using the horse flute, I accidentally somehow managed to call it over twice and my player character couldn't jump on the horse's back and when trying to walk he just moved around with running speed but the sprite was standing completely still. I managed to fix it by moving a bit further away from the horse and using the horse flute again. I tried to repeat the bug to see how it happened but wasn't able to.
 
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