Cococinel
Sodbuster
- I rarely farm grapes because I already forage them a season earlier and the farmed version adds nothing new . A possible means to make farming grapes its own experience is to add ice wine to the game. Ice wine is made from grapes left on the vine until the first frost hits (and is quite delicious). There's several ways to represent this in gameplay, but my suggestion would be for outside grape vines to make it to the 1st of winter starting an appropriate farming level. Like, suppose that up until Lv.6 outside grape vines can't make it to Winter 1. Starting Lv.6, there's a 20% chance that a grapevine survives and then 20% more with each additional level. On Winter 1, and only on Winter 1, you can harvest ice grapes (same sprite, different name/ID). Ice grapes would only be double the value of normal grapes, while ice wine could be 2000-2500 rather than 3 × base price?
- Any chance the Wizard would be able to move fruit trees? I'm also fine paying for Robin to go back to carpenter college and learn tree-moving. So much of the farm layout can be easily redone any time at no or minimal loss yet the fruit trees, which take four years to age, cannot be moved. It makes the other remodeling options somewhat bottlenecked.
- I'd like for amber to be added to seaside crab pot catches and jet to be added to river/lakeside crab pot catches. And for both to be rare woodcutting drops. Just for a few gems besides pearl to be acquired through other means than mining.
Animal care would be a lot easier if there was some sort of visual cue if an animal has already received their daily hug. They could glow a bit or receive a ribbon or something else, but just anything that'll help me know. (On the use of ribbons, managing a lot of animals also is difficult when you can't tell at a glance who's who. Maybe animals could come with some sort of cloth the player can set the color for to help identify them without opening the animal's window?)Taken care off well enough in 1.5 with the auto-petter.- Television is such a fun part of the first two years and thereafter I only ever make use of it when preparing for the Skull Cavern challenge and finding good days to plant grass.
- Something I'd like very much for late game is a "camera system". That is, I'd like to have access to the same screen you get when buying a building or animal through the TV so that I can see how the farm is doing and where any particular animal has wandered off to without having to run around. It'd work as part of the second house upgrade.
- There's been so much new stuff since the game was released and "Livin' Off The Land" is still the same as it was back then. Surely there's enough by now for a three-year loop instead of a two-year one.
- Not a small request, but since I'm already mentioning two of my three wishes for the TV I might as well mention the third. I like the treasure hunting from Secret Notes #16, #17, and #18 and I'd like to have more of that. What if completing the three treasure hunts would award the player with a subscription to a treasure hunt channel that randomly is on and shows a location where to dig for a random treasure for one day only? Could be a good way to make some of the rarer items a little more obtainable, like pearls, strawberry seeds, and (more) treasure chests.
- Any chance the bee house could get an animation update? It always seems so dead and now that there's a butterfly hutch I was wondering if the bee house could be made to spawn one or two bees too to show activity?
Could characters saying what they or someone else (dis)likes be added to the gift logs instead of the gift log only updating when a gift is actually given?Was already a thing. I'm just not very perceptive.- Could the horse get some upgrades:
A late-game teleport-the-horse-to-your-current-location scepter? Something in the 5-6 million range of pricing to make it like the clock: nice to work towards, but with limited influence on the challenge of the game.Taken care off in 1.5 with the horse flute.- Could horseshoes be added as upgradeable at the blacksmith's? The benefits could be speed related, but also thinks like that horse gets warped along if warp totem or return scepter is used while standing right next to the horse", an arrow a la tracker function to point where the horse is if present in the current area (I personally lose a lot of time regularly on figuring out where I've parked my horse, especially on the farm), or the ability to trample/deal damage to enemies when riding (powerful, but useful in only two locations tops atm).
- Could holding a fishing rod with bait in front of a crab trap also load the trap with bait? It would be nice not to have to get the bait out first and then put it back in and I can't readily think of any drawback.
Thank you for reading.
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