Vycrex
Newcomer
The game camera stops following my character at 12am and some Sprites get bugged and when I fish at that time the whole game gets bugged and no menu opens and the game gets stuck until 2am.
PD: sorry for my English
the smapi log is this:
[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Game1.warpCharacter(NPC character, GameLocation targetLocation, Vector2 position) in stardewvalley\Farmer\Farmer\Game1.cs:line 11241
at StardewValley.PathFindController.handleWarps_PatchedBy<Candidus42.LittleNPCs>(PathFindController this, Rectangle position)
at StardewValley.PathFindController.moveCharacter(GameTime time)
at StardewValley.PathFindController.update(GameTime time)
at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move)
at StardewValley.Character.update_PatchedBy<PeacefulEnd.AlternativeTextures>(Character this, GameTime time, GameLocation location)
at StardewValley.NPC.update(GameTime time, GameLocation location)
at StardewValley.GameLocation.updateCharacters(GameTime time)
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush)
at StardewValley.Game1.UpdateLocations_PatchedBy<PeacefulEnd.SolidFoundations>(Game1 this, GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
PD: sorry for my English
the smapi log is this:
[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Game1.warpCharacter(NPC character, GameLocation targetLocation, Vector2 position) in stardewvalley\Farmer\Farmer\Game1.cs:line 11241
at StardewValley.PathFindController.handleWarps_PatchedBy<Candidus42.LittleNPCs>(PathFindController this, Rectangle position)
at StardewValley.PathFindController.moveCharacter(GameTime time)
at StardewValley.PathFindController.update(GameTime time)
at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move)
at StardewValley.Character.update_PatchedBy<PeacefulEnd.AlternativeTextures>(Character this, GameTime time, GameLocation location)
at StardewValley.NPC.update(GameTime time, GameLocation location)
at StardewValley.GameLocation.updateCharacters(GameTime time)
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush)
at StardewValley.Game1.UpdateLocations_PatchedBy<PeacefulEnd.SolidFoundations>(Game1 this, GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)