Help! Issue with NullReferenceException Error

joeanch

Newcomer
Hi everyone,

I encountered a problem while playing and saw red error messages in the log indicating a NullReferenceException. Here’s the relevant error message:

[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Menus.PowersTab.performHoverAction(Int32 x, Int32 y) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\PowersTab.cs:line 118
at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 246
at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4794
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4010
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3185
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1084
[SMAPI] The StardewValley.Menus.GameMenu menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.
NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Menus.PowersTab.draw_PatchedBy<DLX.Bundles>(PowersTab this, SpriteBatch b)
at StardewValley.Menus.GameMenu.draw(SpriteBatch b)
at StardewModdingAPI.Framework.SModHooks.TryDrawMenu(IClickableMenu menu, Action draw_menu_action)
[game] WARNING: Mismatched UI Mode Push/Pop counts. Correcting.

This error is causing lag during gameplay. Has anyone experienced a similar issue or have any solutions? I would really appreciate your help!

Thank you!

I have uploaded my game log file for reference.
 
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