PC [HELP] Game keeps crashing when loading save

heymay2009

Newcomer
Hi, I am literally at the ends of my rope trying to fix this issue that I have encountered the past couple of days. Here is what the error log says but I don't know what to do to fix the issue. Any help is appreciated. Thank you.

Message: Object reference not set to an instance of an object.
InnerException:
Stack Trace: at StardewValley.SaveGame.<getLoadEnumerator>d__94.MoveNext() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SaveGame.cs:line 1745
at StardewValley.Game1.UpdateTitleScreen(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6124
at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4786
at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3872
at StardewValley.GameRunner.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 1046
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 156

Game Version: 1.5.4
SDK Helper: SteamHelper
Game Language: en
GPU: NVIDIA GeForce GTX 1050
OS: Win32NT Microsoft Windows NT 6.2.9200.0
In-game Date: summer 7 Y4 Time of Day: 600
Game Location: FarmHouse
 
Last edited by a moderator:

liquidcat

Moderator
Staff member
Have you tried out doing these things -
  • Delete the startup_preferences file in %AppData%/StardewValley
  • Go into the game file directly (you can find this by right clicking game in steam library > properties > local files > browse local files...) and then into the folder titled “_CommonRedist”, then “XNA”, then “4.0”, then “xnafx40_redist” installer. Once there, run the installer and hit repair.
  • If you don’t have SMAPI installed, right-click on Stardew Valley in Steam, then go to Properties > Set Launch Options, and make sure it is empty.
  • If you are running the software "RivaTuner", exit out of it completely before running the game
  • Go to Device Manager > System Devices and check if there is something called "FrescoLogic Display Adapter". this can cause incompatiblity issues.
Hopefully one of them will work!
 
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