Solved [HELP] Game Crashing when entering buildings

lildevilbunny

Newcomer
My sister and I played multiplayer last night and it was running perfectly fine. She was on her new computer while I was on her old one.
Today we loaded in and she crashes when she enters any building not on the farm. We've tried uninstalling and reinstalling. We've tried having steam verify the integrity of the game files. We've also tried backing up and deleting all of her old save files and even tested another Steam game to see if Steam was the issue (which didn't crash at all).
Is there any other way we could try to fix it?

PC, Steam, Update Version 1.5.1, English, Multi-player and Single player issue, no mods used.
 
Last edited:

corrin

Planter
I assume she was the host?
If she presses Windows+R, or searches in
the search bar, %appdata%\StardewValley\ErrorLogs, is anything in that folder? If so, could you attach the file(s)?
Also, can both of you try going into the %appdata%\StardewValley folder and deleting the startup_preferences file?
 

lildevilbunny

Newcomer
I assume she was the host?
If she presses Windows+R, or searches in
the search bar, %appdata%\StardewValley\ErrorLogs, is anything in that folder? If so, could you attach the file(s)?
Also, can both of you try going into the %appdata%\StardewValley folder and deleting the startup_preferences file?
No she wasn't the host i was. And we did try the startup_preferences with no results either. Here are the files.
 

Attachments

Palap

Newcomer
I am also having the same issue with the 1.5 update. I'm running vanilla (no mods installed) and I cannot enter any buildings without it crashing. Any help would be apprecitated.

Troubleshooting Steps I've done
- Reinstalled the game multiple times
- Verified Integrity of the files
- Checked no mods are installed and cleared the directory multiple times
- Removed all saves and cleared the %appdata%
- Manually installed/updated XNA and VC Redist
- Fresh save, removed all other saves
- Fullscreen and windowed (there wasn't a difference)
- Tried singleplayer and multiplayer

Windows Event Viewer
Application: Stardew Valley.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.ObjectDisposedException

Stardew Log
Message: Cannot access a disposed object. Object name: 'RenderTarget2D'.
InnerException: Stack Trace: at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
Game Version: 1.5.1
SDK Helper: SteamHelper
Game Language: en
GPU: NVIDIA GeForce GTX 1080
OS: Win32NT Microsoft Windows NT 6.2.9200.0
In-game Date: spring 1 Y1 Time of Day: 900
Game Location: Hospital
 

corrin

Planter
I am also having the same issue with the 1.5 update. I'm running vanilla (no mods installed) and I cannot enter any buildings without it crashing. Any help would be apprecitated.

Troubleshooting Steps I've done
- Reinstalled the game multiple times
- Verified Integrity of the files
- Checked no mods are installed and cleared the directory multiple times
- Removed all saves and cleared the %appdata%
- Manually installed/updated XNA and VC Redist
- Fresh save, removed all other saves
- Fullscreen and windowed (there wasn't a difference)
- Tried singleplayer and multiplayer

Windows Event Viewer
Application: Stardew Valley.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.ObjectDisposedException

Stardew Log
Message: Cannot access a disposed object. Object name: 'RenderTarget2D'.
InnerException: Stack Trace: at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
Game Version: 1.5.1
SDK Helper: SteamHelper
Game Language: en
GPU: NVIDIA GeForce GTX 1080
OS: Win32NT Microsoft Windows NT 6.2.9200.0
In-game Date: spring 1 Y1 Time of Day: 900
Game Location: Hospital
I don't know why, but a lot of similar logs have been cropping up that say they're using Windows NT. What OS are you actually on?
 

Palap

Newcomer
I don't know why, but a lot of similar logs have been cropping up that say they're using Windows NT. What OS are you actually on?
Currently on Windows 10: Version 20H2 (OS Build 19042.685 - 64 bit)

Full Error Log from Stardew
Message: Cannot access a disposed object.
Object name: 'RenderTarget2D'.
InnerException:
Stack Trace: at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetRenderTargets(RenderTargetBinding* pBindings, Int32 renderTargetCount)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetRenderTarget(RenderTarget2D renderTarget)
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 18821
at StardewValley.Game1.Draw(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 18521
at StardewValley.GameRunner.Draw(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 571
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 156

Game Version: 1.5.1
SDK Helper: SteamHelper
Game Language: en
GPU: NVIDIA GeForce GTX 1080
OS: Win32NT Microsoft Windows NT 6.2.9200.0
In-game Date: spring 1 Y1 Time of Day: 900
Game Location: Hospital
 
Last edited:

stellarmasque

Newcomer
I can't enter the community center... even with the cut scene it shorts out...

My log: https://smapi.io/log/1a8a4b8252f740bdb612f8dbecef78b5

It is listed as a game error... Not sure how to fix or even troubleshoot...

09:14:32ERRORgameAn error occurred in the base update loop: System.Exception: The specified Tile Index is out of range at xTile.Tiles.StaticTile..ctor(Layer layer, TileSheet tileSheet, BlendMode blendMode, Int32 tileIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\StaticTile.cs:line 71 at StardewValley.Locations.CommunityCenter.getJunimoNoteTileFrames(Int32 area, Map map) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\CommunityCenter.cs:line 1233 at StardewValley.Locations.CommunityCenter.addJunimoNote(Int32 area) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\CommunityCenter.cs:line 192 at StardewValley.Locations.CommunityCenter.resetLocalState() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\CommunityCenter.cs:line 557 at StardewValley.GameLocation.<resetForPlayerEntry>b__263_0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 5340 at StardewValley.ModHooks.OnGameLocation_ResetForPlayerEntry(GameLocation location, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 12 at StardewValley.GameLocation.resetForPlayerEntry_PatchedBy<aedenthorn.Swim>(Object ) at StardewValley.Game1.onFadeToBlackComplete() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6767 at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\BellsAndWhistles\ScreenFade.cs:line 46 at StardewValley.Game1.UpdateOther(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6946 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4657 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3768 at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 990
 

corrin

Planter
I can't enter the community center... even with the cut scene it shorts out...

My log: https://smapi.io/log/1a8a4b8252f740bdb612f8dbecef78b5

It is listed as a game error... Not sure how to fix or even troubleshoot...

09:14:32ERRORgameAn error occurred in the base update loop: System.Exception: The specified Tile Index is out of range at xTile.Tiles.StaticTile..ctor(Layer layer, TileSheet tileSheet, BlendMode blendMode, Int32 tileIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\StaticTile.cs:line 71 at StardewValley.Locations.CommunityCenter.getJunimoNoteTileFrames(Int32 area, Map map) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\CommunityCenter.cs:line 1233 at StardewValley.Locations.CommunityCenter.addJunimoNote(Int32 area) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\CommunityCenter.cs:line 192 at StardewValley.Locations.CommunityCenter.resetLocalState() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\CommunityCenter.cs:line 557 at StardewValley.GameLocation.<resetForPlayerEntry>b__263_0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 5340 at StardewValley.ModHooks.OnGameLocation_ResetForPlayerEntry(GameLocation location, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 12 at StardewValley.GameLocation.resetForPlayerEntry_PatchedBy<aedenthorn.Swim>(Object ) at StardewValley.Game1.onFadeToBlackComplete() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6767 at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\BellsAndWhistles\ScreenFade.cs:line 46 at StardewValley.Game1.UpdateOther(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6946 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4657 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3768 at StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 169 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 990
This is a mod bug. Remove Entoarox Framework and Entoarox Modding Utilities and try again.
 

mouse

Farmer
Do you have any "tweak" type software running in the background (e.g. Riva Tuner, Afterburner, EVGA Precision) ? There may be more information in a SMAPI log if you want to try installing it, repeating the crash, and then sharing the parsed log.

(If this is a separate issue that is not modding related, it would probably have been more visible in its own thread :) )
 

Palap

Newcomer
Do you have any "tweak" type software running in the background (e.g. Riva Tuner, Afterburner, EVGA Precision) ? There may be more information in a SMAPI log if you want to try installing it, repeating the crash, and then sharing the parsed log.

(If this is a separate issue that is not modding related, it would probably have been more visible in its own thread :) )
Yeah, I am running Riva Tuner - I disabled it yesterday and it is running fine now. Thanks for the help!
 
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