Akijstra
Cowpoke
Good morning everyone!
I'm sorry, but my game is having this error recently and basically, my character walks, but the map image doesn't update and I get blocked in the same place.
That is the message that appears to me. But I do not understand very well which of the mods could be and I wonder if someone could give me an idea of where comes the error
[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.PathFindController.moveCharacter_PatchedBy<Loe2run.ChildToNPC>(PathFindController this, GameTime time)
at StardewValley.PathFindController.update(GameTime time)
at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move)
at StardewValley.Character.update_PatchedBy<PeacefulEnd.AlternativeTextures>(Character this, GameTime time, GameLocation location)
at StardewValley.NPC.update(GameTime time, GameLocation location)
at StardewValley.GameLocation.updateCharacters(GameTime time)
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush)
at StardewValley.Game1.UpdateLocations_PatchedBy<PeacefulEnd.SolidFoundations>(Game1 this, GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
If anyone has an idea I'm all ears. Thank you very much :)
I'm sorry, but my game is having this error recently and basically, my character walks, but the map image doesn't update and I get blocked in the same place.
That is the message that appears to me. But I do not understand very well which of the mods could be and I wonder if someone could give me an idea of where comes the error
[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.PathFindController.moveCharacter_PatchedBy<Loe2run.ChildToNPC>(PathFindController this, GameTime time)
at StardewValley.PathFindController.update(GameTime time)
at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move)
at StardewValley.Character.update_PatchedBy<PeacefulEnd.AlternativeTextures>(Character this, GameTime time, GameLocation location)
at StardewValley.NPC.update(GameTime time, GameLocation location)
at StardewValley.GameLocation.updateCharacters(GameTime time)
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush)
at StardewValley.Game1.UpdateLocations_PatchedBy<PeacefulEnd.SolidFoundations>(Game1 this, GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
If anyone has an idea I'm all ears. Thank you very much :)