PC [HELP] crash at end of day in co-op

slowpook

Newcomer
was playing with 1 other player, me as host. the other player went to bed early and then logged out. at night i went to bed and the game silently closed before the game was saved and before the end of day results came up.
Code:
Message: Cannot call Present when a render target is active.
InnerException:
Stack Trace:    at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.EndDraw()
   at Microsoft.Xna.Framework.Game.EndDraw()
   at StardewValley.GameRunner.EndDraw() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 660
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at StardewValley.Program.Main(String[] args) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 156
a possibly relevant thing that happened during the day: we had about 4,060 gold, then i went to buy a coop for 4,000 gold. while i was choosing where to place it, the other player died and we lost about ~600 gold, putting our total gold below the cost of buying the coop. after i placed the coop the money was taken (successful purchase), and we went to 0 gold.

this was in version 1.5 on steam, but i think before any hotfixes came

oh, and a little bonus bug: ducks cost 1,200g, but you can immediately sell them for 1,260g. stonks!
 
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