Issue Help, cannot create any games nor save

bravenewworldd

Greenhorn
Hi,
I've been getting this problem constantly when I try to save or start new game, where the game just goes black screen and just freezes. I'd greatly appreciate it if there is a solution present, as I've tried everything I could find on the internet but without success. It's the same for every save/ creation of a new game and also for the vanilla game without mods. Here is a part of the error log, if it helps:

https://smapi.io/log/c4903f3289ec44af88d32be41319b940

Any help would be greatly appreciated!
 
Thanks for the log.

This looks similar to the old errors from users running XNB mods, and placing them in the wrong folder. Especially, if it's also happening on vanilla Stardew as you mention.

You may want to try to verify your game files:

Or a full uninstall, then reinstall. You'd need to reinstall the mods, but it should clear up the error.


Code:
17:48:55    ERROR    game    Failed loading current dialogue for NPC Bouncer:
InvalidCastException: Unable to cast object of type 'Microsoft.Xna.Framework.Graphics.Texture2D' to type 'System.Collections.Generic.Dictionary`2[System.String,System.String]'.
   at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 176
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 152
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 61
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 324
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143
   at StardewValley.NPC.get_Dialogue() in stardewvalley\Farmer\Farmer\NPC.cs:line 219
   at StardewValley.NPC.loadCurrentDialogue() in stardewvalley\Farmer\Farmer\NPC.cs:line 3550
   at StardewValley.NPC.get_CurrentDialogue_Patch1(NPC this)
 
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