22:04:58 ERROR Content Patcher Mod crashed when loading asset 'Maps/Custom_Ridgeside_PurpleMansion'. SMAPI will use the default asset instead. Error details:
SContentLoadException: Ridgeside Village - Content Patcher loaded map 'Assets/Maps/IndoorMaps/PurpleMansion.tmx' with invalid tilesheet path 'farmhouse_tiles.png'. The tilesheet couldn't be found relative to either map file or the game's content folder.
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 300
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 177
at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
at ContentPatcher.Framework.Locations.CustomLocationManager.Load[T](IAssetInfo asset) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Locations\CustomLocationManager.cs:line 156
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 302
22:04:58 ERROR Content Patcher Ridgeside Village - Content Patcher failed to load location 'Custom_Ridgeside_PurpleMansion'. If you save after this point, any previous content in that location will be lost permanently.
Technical details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Error loading "Maps/Custom_Ridgeside_PurpleMansion": it isn't in the Content folder and no mod provided it.
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 237
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass10_0`1.<Load>b__0() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 106
at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 0
at StardewValley.GameLocation.loadMap(String mapPath, Boolean force_reload) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1625
at StardewValley.GameLocation.reloadMap() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1816
at StardewValley.GameLocation..ctor_PatchedBy<Platonymous.PyTK>(GameLocation this, String mapPath, String name)
at ContentPatcher.Framework.Locations.CustomLocationManager.Apply(IList`1 saveLocations, IList`1 gameLocations) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Locations\CustomLocationManager.cs:line 125
22:06:14 ERROR game Failed parsing schedule for NPC Maive:
800 Custom_Ridgeside_PurpleMansion 53 8 3 maive_read/1100 Custom_Ridgeside_PurpleMansion2ndFloor 41 21 2/1400 Custom_Ridgeside_PurpleMansion 42 29 2 maive_call/1700 Custom_Ridgeside_PurpleMansion 53 8 3 maive_read/1900 Custom_Ridgeside_PurpleMansion 53 34 0/2300 Custom_Ridgeside_PurpleMansion2ndFloor 24 5 2 maive_sleep
NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.NPC.pathfindToNextScheduleLocation(String startingLocation, Int32 startingX, Int32 startingY, String endingLocation, Int32 endingX, Int32 endingY, Int32 finalFacingDirection, String endBehavior, String endMessage) in stardewvalley\Farmer\Farmer\NPC.cs:line 5182
at StardewValley.NPC.parseMasterSchedule_Patch1(NPC this, String rawData)
22:06:14 ERROR game Failed parsing schedule for NPC Ariah:
630 Custom_Ridgeside_PurpleMansion2ndFloor 6 5 0/730 Custom_Ridgeside_PurpleMansion 30 7 2/1300 Custom_Ridgeside_PurpleMansion 51 30 0/1730 Custom_Ridgeside_PurpleMansion 32 30 2 ariah_read/2100 Custom_Ridgeside_PurpleMansion2ndFloor 3 5 2 ariah_sleep
NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.NPC.pathfindToNextScheduleLocation(String startingLocation, Int32 startingX, Int32 startingY, String endingLocation, Int32 endingX, Int32 endingY, Int32 finalFacingDirection, String endBehavior, String endMessage) in stardewvalley\Farmer\Farmer\NPC.cs:line 5182
at StardewValley.NPC.parseMasterSchedule_Patch1(NPC this, String rawData)
22:06:14 ERROR game Failed parsing schedule for NPC Louie:
700 Custom_Ridgeside_PurpleMansion 47 7 2/900 Custom_Ridgeside_PurpleMansion 54 27 2 louie_read/1100 Custom_Ridgeside_PurpleMansion 53 24 1/1500 Custom_Ridgeside_PurpleMansion2ndFloor 12 9 0 louie_game/2000 Custom_Ridgeside_PurpleMansion2ndFloor 17 9 2 louie_sleep
NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.NPC.pathfindToNextScheduleLocation(String startingLocation, Int32 startingX, Int32 startingY, String endingLocation, Int32 endingX, Int32 endingY, Int32 finalFacingDirection, String endBehavior, String endMessage) in stardewvalley\Farmer\Farmer\NPC.cs:line 5182
at StardewValley.NPC.parseMasterSchedule_Patch1(NPC this, String rawData)