Issue Granpa's re-evaluation

Count Kimbie

Greenhorn
So my girlfriend has come across this issue, where she tried to do the re-evaluation, got 4 flames and whenever she tries to end the day, the game is unable to save and carry on to another day. I assume this has something to do with this specific action, since we share the mods and I cannot reproduce this bug on my save file. Whenever I go to bed, the game just saves and nothing out of the ordinary happens. This is what SMAPI console shows whenever the bug happens:

The given key '-1' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewValley.Objects.Furniture.getData() in stardewvalley\Farmer\Farmer\Objects\Furniture.cs:line 215
at StardewValley.Objects.Furniture..ctor(Int32 which, Vector2 tile) in stardewvalley\Farmer\Farmer\Objects\Furniture.cs:line 170
at StardewValley.Locations.FarmHouse.setMapForUpgradeLevel(Int32 level) in stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 2309
at StardewValley.Farmer.dayupdate() in stardewvalley\Farmer\Farmer\Farmer.cs:line 2889
at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 8951
at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4154
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125

Now I've tried to locate whether maybe I can somehow edit something in Sublime, but to no avail. The <farmPerfect> line shows up as false, but I have a suspicion that it's not what I'm looking for. I'm also including a list of the mods we are using. None of them come up in SMAPI with the indication that they need an update. Any ideas?
 

Attachments

Top