Miretar
Planter
So I went back again. I made it through the volcano and got some lovely enchants.
I did a bunch of Qui quests, which were all very easy. The Galaxy soul rewards were great, but there is really nothing else I need.
my overall verdict is still thumbs down.
I feel like I’m dancing to the tune of squaw parrots.
I find no fun in the volcano dungeon.
Two more biggies, the Crystal cave quest & the dart game. Can’t get them, gave up trying. Pointless performance art in my opinion. Same thing with panning for a fossil.
So I won’t get all the golden walnuts. No perfection for me then—but hey, I refuse to get married just to get the missing Stardrop and perfection is still more arbitrary performance art. But I digress.
The thing I hate most are the changes to the mines.. I love mining. It suits my mood when I am incredibly stressed and need a boring, soothing repetitive action. That’s gone now, thanks to Qui’s mine reset.
I don’t mind the tougher monsters, but I do think it was tacky not to improve the loot drops. I can’t get excited over radioactive ore.i It’s the art. Certain levels were hard enough to see on mobile before, but now it’s impossible, especially the green levels. However often I go back, the visuals remain stubbornly arty and pretentious.
Even when I take the quest, wasting for staircases again, the reset to the old mine graphics is only temporary.
Not overall not a good design choice in my opinion.
I did a bunch of Qui quests, which were all very easy. The Galaxy soul rewards were great, but there is really nothing else I need.
my overall verdict is still thumbs down.
I feel like I’m dancing to the tune of squaw parrots.
I find no fun in the volcano dungeon.
Two more biggies, the Crystal cave quest & the dart game. Can’t get them, gave up trying. Pointless performance art in my opinion. Same thing with panning for a fossil.
So I won’t get all the golden walnuts. No perfection for me then—but hey, I refuse to get married just to get the missing Stardrop and perfection is still more arbitrary performance art. But I digress.
The thing I hate most are the changes to the mines.. I love mining. It suits my mood when I am incredibly stressed and need a boring, soothing repetitive action. That’s gone now, thanks to Qui’s mine reset.
I don’t mind the tougher monsters, but I do think it was tacky not to improve the loot drops. I can’t get excited over radioactive ore.i It’s the art. Certain levels were hard enough to see on mobile before, but now it’s impossible, especially the green levels. However often I go back, the visuals remain stubbornly arty and pretentious.
Even when I take the quest, wasting for staircases again, the reset to the old mine graphics is only temporary.
Not overall not a good design choice in my opinion.