rjb11280
Newcomer
We've been playing with these same mods and haven't had an issue until near the end of summer. The only noteworthy thing I can think of is that my first house upgrade completes on the day that the crash happens.
0:17:56 TRACE SMAPI Content Patcher loaded asset 'Maps/FarmHouse1' (for the 'Redesigned FarmHouse Alternative Version' content pack).
10:17:56 TRACE SMAPI Content Patcher edited Maps/FarmHouse1 (for the 'Redesigned FarmHouse Alternative Version' content pack).
10:17:59 TRACE game DebugOutput: Artifact Spot was destroyed
10:18:00 TRACE SMAPI task complete.
10:18:00 TRACE game _newDayTask failed with an exception
10:18:00 ERROR game System.Exception: The tile contains an invalid TileSheet reference
at xTile.Tiles.TileArray.set_Item(Int32 x, Int32 y, Tile value) in stardewvalley\Farmer\xTileSource\xTile\Tiles\TileArray.cs:line 64
at StardewValley.InteriorDoor.closeDoorTiles() in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 178
at StardewValley.InteriorDoorDictionary.MakeMapModifications() in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 268
at StardewValley.GameLocation.MakeMapModifications(Boolean force) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 937
at StardewValley.Locations.DecoratableLocation.MakeMapModifications(Boolean force) in stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 708
at StardewValley.Locations.FarmHouse.MakeMapModifications(Boolean force) in stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 1375
at MinecartPatcher.MCPModHooks.OnGameLocation_ResetForPlayerEntry(GameLocation location, Action action) in D:\Code\NewSDV\SDVFactory\MinecartPatcher\MCPModHooks.cs:line 47
at StardewValley.GameLocation.resetForPlayerEntry() in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 5619
at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 9846
at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)