Game suddenly crashing after sleeping - smapi log parse

Thanks for the log, and info.


Code:
0:17:56    TRACE    SMAPI    Content Patcher loaded asset 'Maps/FarmHouse1' (for the 'Redesigned FarmHouse Alternative Version' content pack).
10:17:56    TRACE    SMAPI    Content Patcher edited Maps/FarmHouse1 (for the 'Redesigned FarmHouse Alternative Version' content pack).
10:17:59    TRACE    game    DebugOutput: Artifact Spot was destroyed
10:18:00    TRACE    SMAPI       task complete.
10:18:00    TRACE    game    _newDayTask failed with an exception
10:18:00    ERROR    game    System.Exception: The tile contains an invalid TileSheet reference
   at xTile.Tiles.TileArray.set_Item(Int32 x, Int32 y, Tile value) in stardewvalley\Farmer\xTileSource\xTile\Tiles\TileArray.cs:line 64
   at StardewValley.InteriorDoor.closeDoorTiles() in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 178
   at StardewValley.InteriorDoorDictionary.MakeMapModifications() in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 268
   at StardewValley.GameLocation.MakeMapModifications(Boolean force) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 937
   at StardewValley.Locations.DecoratableLocation.MakeMapModifications(Boolean force) in stardewvalley\Farmer\Farmer\Locations\DecoratableLocation.cs:line 708
   at StardewValley.Locations.FarmHouse.MakeMapModifications(Boolean force) in stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 1375
   at MinecartPatcher.MCPModHooks.OnGameLocation_ResetForPlayerEntry(GameLocation location, Action action) in D:\Code\NewSDV\SDVFactory\MinecartPatcher\MCPModHooks.cs:line 47
   at StardewValley.GameLocation.resetForPlayerEntry() in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 5619
   at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 9846
   at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
The "Redesigned Farmhouse Alternative Version" has a 'known bugs' section if you scroll down a bit.
It mentions a crash that happens on house upgrade. Apparently requiring the player to temporarily disable all config options for the mod:

That's most likely the cause of the error. Though I do see a patch error by MinecartPatcher within the crash portion, and may be something to look at if fixing the farmhouse mod doesn't work.
 
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