azimatarannum
Newcomer
I was playing with my friend, and we have a bunch of mods for the game (mainly ridgeside village and expanded). When we finished for the day and went to bed it stopped loading and I got red output from my SMAPI. I have attached the output I got. Any help is appreciated!
Last login: Sat Feb 19 22:32:00 on ttys000
/tmp/open-smapi-terminal.sh ; exit;
[SMAPI] Waiting for game to launch...
[SMAPI] Loading mod metadata...
[SMAPI] Loading mods...
[SMAPI] Loaded 35 mods:
[SMAPI] AntiSocial NPCs 1.0.2 by Super Aardvark | Allows modders to create NPCs that the player can't befriend.
[SMAPI] Automate 1.25.2 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests.
[SMAPI] Bigger Backpack 5.0.0 by spacechase0, yoseiri, bcmpinc | Adds another backpack size.
[SMAPI] Chest Label System 1.7.0 | Allow players to label their chests.
[SMAPI] CJB Cheats Menu 1.29.3 by CJBok and Pathoschild | Simple in-game cheats menu!
[SMAPI] CJB Item Spawner 2.1.5 by CJBok and Pathoschild | Simple in-game item spawner!
[SMAPI] Console Commands 3.13.4 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[SMAPI] Content Patcher 1.24.8 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[SMAPI] Custom Companions 2.1.1 by PeacefulEnd | Framework for creating custom entities that can be spawned on maps or follow you around in Stardew Valley.
[SMAPI] Custom NPC Exclusions 1.4.0 by Esca | Allows modders to exclude custom NPCs from quests and events via Content Patcher.
[SMAPI] Custom NPC Fixes 1.2.4 by spacechase0 | Fixes NPC spawning in custom locations, pathing to custom locations, and schedules for new NPCs.
[SMAPI] Error Handler 3.13.4 by SMAPI | Handles some common vanilla errors to log more useful info or avoid breaking the game.
[SMAPI] Expanded Preconditions Utility 1.0.1 by Cherry | A condition checking system designed for use by other mods, in the format of event preconditions
[SMAPI] Extra Map Layers 0.3.2 by aedenthorn | Draws additional layers from map files.
[SMAPI] Farm Type Manager 1.15.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters
[SMAPI] Generic Mod Config Menu 1.8.1 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it).
[SMAPI] Gift Taste Helper 2.9.1 by tstaples (aka catman) | Displays NPC gift tastes in a handy tooltip.
[SMAPI] Json Assets 1.10.3 by spacechase0 | Lets content packs add custom content to the game.
[SMAPI] Jump Over 1.2.4 by spacechase0 | Lets you jump over things.
[SMAPI] Mail Framework Mod 1.12.2 by Digus | Utility classes to send mail in the game.
[SMAPI] NPC Map Locations 2.7.2 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking.
[SMAPI] PyTK 1.23.0 by Platonymous | Platonymous Toolkit
[SMAPI] Quest Framework 1.4.1 by PurrplingCat | Add, edit and manage your own quests and create new quest types.
[SMAPI] Ridgeside Village SMAPI 2.0.5 by Rafseazz | Ridgeside Village SMAPI and Harmony Component
[SMAPI] SAAT.API 1.1.2 by ZeroMeters | Audio API for SMAPI
[SMAPI] SAAT.Mod 1.1.2 by ZeroMeters | Custom Audio Loader & Management for SMAPI
[SMAPI] Save Backup 3.13.4 by SMAPI | Automatically backs up all your saves once per day into its folder.
[SMAPI] Shop Tile Framework 1.0.9 by Cherry | Define new shops as custom tile properties
[SMAPI] SpaceCore 1.8.1 by spacechase0 | A framework mod used by some of my other mods.
[SMAPI] Stardew Valley Expanded 1.14.8 by FlashShifter, Esca, and super-aardvark | Adds coded elements to the game
[SMAPI] StardewHack 5.2.0 by bcmpinc | Transpilation library used by my other mods. Doesn't do much on its own.
[SMAPI] Swim Mod 3.2.0 by aedenthorn | Allows you to swim.
[SMAPI] TMXL Map Toolkit 1.23.0 by Platonymous | Load TMX Maps into the Game
[SMAPI] Tractor Mod 4.14.10 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc.
[SMAPI] Train Station 1.1.1 by Cherry | Allows mods to add destinations at the train station
[SMAPI] Loaded 17 content packs:
[SMAPI] DaisyNiko's Tilesheets 1.6.1 by DaisyNiko | for Content Patcher
[SMAPI] Elle's New Horses 1.1.5 by Elle/Junimods | for Content Patcher | A CP replacement for your horse!
[SMAPI] Farm Extended 2.0.0-beta2 by Forkmaster | for Content Patcher | Standardmap replacement
[SMAPI] New Objects for Stardew Valley Expanded 1.14.8 by FlashShifter | for Json Assets | Adds new fish, objects, weapons, crops, and decorations.
[SMAPI] Ridgeside Village - Content Patcher 2.0.5 by Rafseazz | for Content Patcher | Adds Ridgeside Village to the game. A Stardew Valley Expansion mod.
[SMAPI] Ridgeside Village - Custom Companions 2.0.5 by Rafseazz | for Custom Companions | Custom Companions pack for Ridgeside Village.
[SMAPI] Ridgeside Village - Custom Music 2.0.5 by Rafseazz | for SAAT.Mod | Adds Custom Music to Ridgeside Village.
[SMAPI] Ridgeside Village - Farm Type Manager 2.0.5 by Rafseazz | for Farm Type Manager | Adds forage and monsters to Ridgeside Village.
[SMAPI] Ridgeside Village - JSON Assets 2.0.5 by Rafseazz | for Json Assets | Adds custom items to Ridgeside Village.
[SMAPI] Ridgeside Village - Mail Framework Mod 2.0.5 by Rafseazz | for Mail Framework Mod | Adds mail related assets for Ridgeside Village.
[SMAPI] Ridgeside Village - Quest Framework 2.0.5 by Rafseazz | for Quest Framework | Loads Quest Framework Quests for Ridgeside Village.
[SMAPI] Ridgeside Village - Shop Tile Framework 2.0.5 by Rafseazz | for Shop Tile Framework | Adds shops to Ridgeside Village.
[SMAPI] Six Plantable Crops for Winter 1.0.1 by Popobug | for Json Assets | Provides plantable winter crops based from the game Story of Seasons: Trio of Towns.
[SMAPI] Stardew Valley Expanded 1.14.8 by FlashShifter | for Content Patcher | An expansive fanmade mod for ConcernedApe's Stardew Valley.
[SMAPI] Stardew Valley Expanded - Shop Tile Framework 1.14.8 by FlashShifter | for Shop Tile Framework | Adds vendors to Stardew Valley Expanded.
[SMAPI] Stardew Valley Expanded Forage Locations 1.14.8 by FlashShifter | for Farm Type Manager | This FTM pack is for SVE!
[SMAPI] Stardew Valley Expanded Music 1.14.8 by FlashShifter | for SAAT.Mod | Adds soundtracks to the game
[SMAPI] Found 18 mods with warnings:
[SMAPI] Changed save serializer
[SMAPI] --------------------------------------------------
[SMAPI] These mods change the save serializer. They may corrupt your save files, or make them unusable if
[SMAPI] you uninstall these mods.
[SMAPI] - PyTK
[SMAPI] - SpaceCore
[SMAPI] - TMXL Map Toolkit
[SMAPI] Patched game code
[SMAPI] --------------------------------------------------
[SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning.
[SMAPI] - AntiSocial NPCs
[SMAPI] - Bigger Backpack
[SMAPI] - Custom Companions
[SMAPI] - Custom NPC Exclusions
[SMAPI] - Extra Map Layers
[SMAPI] - Farm Type Manager
[SMAPI] - Json Assets
[SMAPI] - Mail Framework Mod
[SMAPI] - PyTK
[SMAPI] - Quest Framework
[SMAPI] - Ridgeside Village SMAPI
[SMAPI] - Shop Tile Framework
[SMAPI] - SpaceCore
[SMAPI] - Stardew Valley Expanded
[SMAPI] - StardewHack
[SMAPI] - Swim Mod
[SMAPI] - TMXL Map Toolkit
[SMAPI] No update keys
[SMAPI] --------------------------------------------------
[SMAPI] These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
[SMAPI] mods. Consider notifying the mod authors about this problem.
[SMAPI] - Six Plantable Crops for Winter
[SMAPI] Launching mods...
[Quest Framework] Loaded 1 content packs:
[Quest Framework] Ridgeside Village - Quest Framework 2.0.5 by Rafseazz (Rafseazz.RSVQF)
[PyTK] get_Bounds()
[PyTK] get_Width()
[PyTK] get_Height()
[PyTK] get_Format()
[PyTK] get_LevelCount()
[PyTK] get_GraphicsDevice()
[PyTK] get_IsDisposed()
[PyTK] get_Name()
[PyTK] set_Name(String value)
[PyTK] get_Tag()
[PyTK] set_Tag(Object value)
[PyTK] SetData(Int32 level,Int32 arraySlice,Nullable`1 rect,T[] data,Int32 startIndex,Int32 elementCount)
[PyTK] SetData(Int32 level,Nullable`1 rect,T[] data,Int32 startIndex,Int32 elementCount)
[PyTK] SetData(T[] data,Int32 startIndex,Int32 elementCount)
[PyTK] SetData(T[] data)
[PyTK] GetData(Int32 level,Int32 arraySlice,Nullable`1 rect,T[] data,Int32 startIndex,Int32 elementCount)
[PyTK] GetData(Int32 level,Nullable`1 rect,T[] data,Int32 startIndex,Int32 elementCount)
[PyTK] GetData(T[] data,Int32 startIndex,Int32 elementCount)
[PyTK] GetData(T[] data)
[PyTK] FromFile(GraphicsDevice graphicsDevice,String path)
[PyTK] FromStream(GraphicsDevice graphicsDevice,Stream stream)
[PyTK] SaveAsJpeg(Stream stream,Int32 width,Int32 height)
[PyTK] SaveAsPng(Stream stream,Int32 width,Int32 height)
[PyTK] Reload(Stream textureStream)
[PyTK] Dispose()
[PyTK] add_Disposing(EventHandler`1 value)
[PyTK] remove_Disposing(EventHandler`1 value)
[PyTK] ToString()
[PyTK] GetType()
[PyTK] Equals(Object obj)
[PyTK] GetHashCode()
[PyTK] Patched: FromStream (1)
[PyTK] Patched: FileStream Constructors (6)
[TMXL Map Toolkit] Open Buildables Menu with: F2
[Shop Tile Framework] Adding Content Packs...
[Shop Tile Framework] Loading: Ridgeside Village - Shop Tile Framework by Rafseazz | 2.0.5 | Adds shops to Ridgeside Village.
[Shop Tile Framework] Loading: Stardew Valley Expanded - Shop Tile Framework by FlashShifter | 1.14.8 | Adds vendors to Stardew Valley Expanded.
[AntiSocial NPCs] AntiSocial Mod performing stand-alone setup.
[StardewHack] Loaded StardewHack library v5.2.0 using Harmony v2.1.0.0.
[Bigger Backpack] Applying bytecode patches for spacechase0.BiggerBackpack.
[Stardew Valley Expanded] AntiSocial Mod loaded. Skipping ad hoc setup.
[SMAPI] Mods loaded and ready!
[S_API] SteamAPI_Init(): Loaded '/Users/azimatarannum/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamclient.dylib' OK.
Setting breakpad minidump AppID = 413150
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198348582773 [API loaded no]
[SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[Quest Framework] Detected another patches for game method 'virtual System.Void StardewValley.GameLocation::performTouchAction(System.String fullActionString, Microsoft.Xna.Framework.Vector2 playerStandingPosition)'. This method was patched too by: spacechase0.SpaceCore, Platonymous.PyTK
[Custom Companions] Successfully hooked into spacechase0.JsonAssets.
[Custom Companions] Successfully hooked into Pathoschild.ContentPatcher.
[Custom Companions] Loading companions from pack: Ridgeside Village - Custom Companions 2.0.5 by Rafseazz
[Shop Tile Framework] BFAV API not detected. This is only an issue if you're using custom BFAV animals and a custom shop that's supposed to sell them, as custom animals will not appear in those shops.
[Json Assets] Loading content packs...
[Json Assets] Ridgeside Village - JSON Assets 2.0.5 by Rafseazz - Adds custom items to Ridgeside Village.
[Json Assets] New Objects for Stardew Valley Expanded 1.14.8 by FlashShifter - Adds new fish, objects, weapons, crops, and decorations.
[Json Assets] Six Plantable Crops for Winter 1.0.1 by Popobug - Provides plantable winter crops based from the game Story of Seasons: Trio of Towns.
[Quest Framework] Quest framework sucessfully initialized all stuff for this loaded save game and it's ready!
[NPC Map Locations] Using maps/_default/spring_map.png.
[NPC Map Locations] Unknown locations: Custom_GrandpasShedOutside, Custom_Ridgeside_EmberNight, Custom_Ridgeside_EzekielPic, Custom_Ridgeside_LogCabinEventHall_Ballroom, Custom_Ridgeside_LogCabinEventHall_WeddingReception, Custom_Ridgeside_LogCabinEventHall_WeddingReception_Temp, Custom_Ridgeside_PrincessVilleDate, Custom_Ridgeside_Ridge, Custom_Ridgeside_Ridge_KennethDate_OFF, Custom_Ridgeside_Ridge_KennethDate_ON, Custom_Ridgeside_RidgeFalls, Custom_Ridgeside_RidgeForest, Custom_Ridgeside_RidgesideVillage, Custom_Ridgeside_RidgesideVillage_Event, Custom_Ridgeside_RSVCableCar, Custom_Ridgeside_RSVCliff, Custom_Ridgeside_RSVCliff_AlissaDate, Custom_Ridgeside_RSVCliffNight, Custom_Ridgeside_RSVCorineDate, Custom_Ridgeside_RSVGathering, Custom_Ridgeside_RSVSewers, Custom_Ridgeside_RSVSpiritRealm, Custom_Ridgeside_RSVTheHike, Custom_Ridgeside_RSVTheRide, Custom_Ridgeside_SummitFarm, Custom_Ridgeside_WeddingReceptionPic
[Custom Companions] Loading companions from pack: Ridgeside Village - Custom Companions 2.0.5 by Rafseazz
[Shop Tile Framework] Refreshing stock for all custom shops...
[Shop Tile Framework] Generating stock for RSVJericShop
[Shop Tile Framework] Generating stock for RSVPikaShop
[Shop Tile Framework] Generating stock for RSVPikaRecipes
[Shop Tile Framework] Generating stock for RSVLolaShop
[Shop Tile Framework] Generating stock for RSVMysticFalls1
[Shop Tile Framework] Generating stock for RSVMysticFalls2
[Shop Tile Framework] Generating stock for RSVMysticFalls3
[Shop Tile Framework] Generating stock for RSVFestPika
[Shop Tile Framework] Generating stock for RSVFestGirls
[Shop Tile Framework] Generating stock for RSVFestBoys
[Shop Tile Framework] Generating stock for RSVJioShop
[Shop Tile Framework] Generating stock for RSVMalayaShop
[Shop Tile Framework] Generating stock for RSVKimpoiShop
[Shop Tile Framework] Generating stock for RSVHeapsStore
[Shop Tile Framework] Generating stock for RSVFayeShop
[Shop Tile Framework] Generating stock for ClaireShop
[Shop Tile Framework] Generating stock for MartinShop
[Shop Tile Framework] Generating stock for ClaireShopJojaDay
[Shop Tile Framework] Generating stock for MartinShopJojaDay
[Shop Tile Framework] Generating stock for LewisLedger
[Shop Tile Framework] Generating stock for MorrisLedger
[Shop Tile Framework] Generating stock for AuroraVineyardDeedLedger
[Shop Tile Framework] Generating stock for SophiaLedger
[Shop Tile Framework] Generating stock for AlesiaVendor
[Shop Tile Framework] Generating stock for IsaacVendor
[Shop Tile Framework] Generating stock for CamillaVendor
[Shop Tile Framework] Generating stock for HighlandsDwarfShop
[Shop Tile Framework] Generating stock for AdventurerLedger
[Shop Tile Framework] Generating stock for BearVendor
[Shop Tile Framework] Generating stock for BlueJunimoVendor
[Shop Tile Framework] Generating stock for GreyJunimoVendor
[Shop Tile Framework] Generating stock for RedJunimoVendor
[Shop Tile Framework] Generating stock for YellowJunimoVendor
[Shop Tile Framework] Generating stock for OrangeJunimoVendor
[Shop Tile Framework] Generating stock for PurpleJunimoVendor
[Shop Tile Framework] Generating stock for BrooklynVendor
[Shop Tile Framework] Generating stock for ZoeyVendor
[Shop Tile Framework] Generating stock for ChloeVendor1
[Shop Tile Framework] Generating stock for ChloeVendor2
[Shop Tile Framework] Generating stock for ChloeVendor3
[Shop Tile Framework] Generating stock for ChloeVendor4
[Shop Tile Framework] Generating stock for JaceVendor
[Shop Tile Framework] Generating stock for AxelVendor1
[Shop Tile Framework] Generating stock for AxelVendor2
[game] An error occurred in the base update loop: InvalidOperationException: Operation is not valid due to the current state of the object.
at Netcode.NetRefTypes.ReadGenericType(BinaryReader reader)
at Netcode.NetRefTypes.ReadType(BinaryReader reader)
at Netcode.NetRefBase`2.<>c__DisplayClass25_0.<ReadDelta>b__0()
at Netcode.BinaryReaderWriterExtensions.ReadSkippable(BinaryReader reader, Action readAction)
at Netcode.NetRefBase`2.ReadDelta(BinaryReader reader, NetVersion version)
at Netcode.NetFieldBase`2.Read(BinaryReader reader, NetVersion version)
at Netcode.NetArray`2.Read(BinaryReader reader, NetVersion version)
at Netcode.NetExtendableRef`2.ReadValueDelta(BinaryReader reader, NetVersion version)
at Netcode.BinaryReaderWriterExtensions.ReadSkippable(BinaryReader reader, Action readAction)
at Netcode.NetRefBase`2.ReadDelta(BinaryReader reader, NetVersion version)
at Netcode.NetFieldBase`2.Read(BinaryReader reader, NetVersion version)
at Netcode.NetList`2.Read(BinaryReader reader, NetVersion version)
at Netcode.NetFields.Read(BinaryReader reader, NetVersion version)
at Netcode.NetExtendableRef`2.ReadValueDelta(BinaryReader reader, NetVersion version)
at Netcode.BinaryReaderWriterExtensions.ReadSkippable(BinaryReader reader, Action readAction)
at Netcode.NetRefBase`2.ReadDelta(BinaryReader reader, NetVersion version)
at Netcode.NetRoot`1.Read(BinaryReader reader)
at StardewValley.Multiplayer.processIncomingMessage_PatchedBy<spacechase0.SpaceCore>(Multiplayer this, IncomingMessage msg)
at StardewValley.Network.GameServer.processIncomingMessage(IncomingMessage message)
at StardewModdingAPI.Framework.Networking.SGalaxyNetServer.<>c__DisplayClass3_0.<onReceiveMessage>b__1()
at StardewModdingAPI.Framework.Networking.SGalaxyNetServer.onReceiveMessage(GalaxyID peer, Stream messageStream)
at StardewValley.SDKs.GalaxySocket.Receive(Action`1 onConnection, Action`2 onMessage, Action`1 onDisconnect, Action`1 onError)
at StardewValley.SDKs.GalaxyNetServer.receiveMessages()
at StardewValley.Network.GameServer.receiveMessages()
at StardewValley.Multiplayer.UpdateEarly()
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[game] InvalidOperationException: Operation is not valid due to the current state of the object.
at Netcode.NetRefTypes.ReadGenericType(BinaryReader reader)
at Netcode.NetRefTypes.ReadType(BinaryReader reader)
at Netcode.NetRefBase`2.ReadFull(BinaryReader reader, NetVersion version)
at Netcode.NetArray`2.ReadFull(BinaryReader reader, NetVersion version)
at Netcode.NetExtendableRef`2.ReadValueFull(T value, BinaryReader reader, NetVersion version)
at Netcode.NetRefBase`2.ReadFull(BinaryReader reader, NetVersion version)
at Netcode.NetList`2.ReadFull(BinaryReader reader, NetVersion version)
at Netcode.NetFields.ReadFull(BinaryReader reader, NetVersion version)
at Netcode.NetExtendableRef`2.ReadValueFull(T value, BinaryReader reader, NetVersion version)
at Netcode.NetRefBase`2.<>c__DisplayClass25_0.<ReadDelta>b__0()
at Netcode.BinaryReaderWriterExtensions.ReadSkippable(BinaryReader reader, Action readAction)
at Netcode.NetRefBase`2.ReadDelta(BinaryReader reader, NetVersion version)
at Netcode.NetRoot`1.Read(BinaryReader reader)
at StardewValley.Multiplayer.processIncomingMessage_PatchedBy<spacechase0.SpaceCore>(Multiplayer this, IncomingMessage msg)
at StardewValley.Network.GameServer.processIncomingMessage(IncomingMessage message)
at StardewModdingAPI.Framework.Networking.SGalaxyNetServer.<>c__DisplayClass3_0.<onReceiveMessage>b__1()
at StardewModdingAPI.Framework.Networking.SGalaxyNetServer.onReceiveMessage(GalaxyID peer, Stream messageStream)
at StardewValley.SDKs.GalaxySocket.Receive(Action`1 onConnection, Action`2 onMessage, Action`1 onDisconnect, Action`1 onError)
at StardewValley.SDKs.GalaxyNetServer.receiveMessages()
at StardewValley.Network.GameServer.receiveMessages()
at StardewValley.Multiplayer.UpdateEarly()
at StardewValley.NetSynchronizer.barrier(String name)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
Last login: Sat Feb 19 22:32:00 on ttys000
/tmp/open-smapi-terminal.sh ; exit;
[SMAPI] Waiting for game to launch...
[SMAPI] Loading mod metadata...
[SMAPI] Loading mods...
[SMAPI] Loaded 35 mods:
[SMAPI] AntiSocial NPCs 1.0.2 by Super Aardvark | Allows modders to create NPCs that the player can't befriend.
[SMAPI] Automate 1.25.2 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests.
[SMAPI] Bigger Backpack 5.0.0 by spacechase0, yoseiri, bcmpinc | Adds another backpack size.
[SMAPI] Chest Label System 1.7.0 | Allow players to label their chests.
[SMAPI] CJB Cheats Menu 1.29.3 by CJBok and Pathoschild | Simple in-game cheats menu!
[SMAPI] CJB Item Spawner 2.1.5 by CJBok and Pathoschild | Simple in-game item spawner!
[SMAPI] Console Commands 3.13.4 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[SMAPI] Content Patcher 1.24.8 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[SMAPI] Custom Companions 2.1.1 by PeacefulEnd | Framework for creating custom entities that can be spawned on maps or follow you around in Stardew Valley.
[SMAPI] Custom NPC Exclusions 1.4.0 by Esca | Allows modders to exclude custom NPCs from quests and events via Content Patcher.
[SMAPI] Custom NPC Fixes 1.2.4 by spacechase0 | Fixes NPC spawning in custom locations, pathing to custom locations, and schedules for new NPCs.
[SMAPI] Error Handler 3.13.4 by SMAPI | Handles some common vanilla errors to log more useful info or avoid breaking the game.
[SMAPI] Expanded Preconditions Utility 1.0.1 by Cherry | A condition checking system designed for use by other mods, in the format of event preconditions
[SMAPI] Extra Map Layers 0.3.2 by aedenthorn | Draws additional layers from map files.
[SMAPI] Farm Type Manager 1.15.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters
[SMAPI] Generic Mod Config Menu 1.8.1 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it).
[SMAPI] Gift Taste Helper 2.9.1 by tstaples (aka catman) | Displays NPC gift tastes in a handy tooltip.
[SMAPI] Json Assets 1.10.3 by spacechase0 | Lets content packs add custom content to the game.
[SMAPI] Jump Over 1.2.4 by spacechase0 | Lets you jump over things.
[SMAPI] Mail Framework Mod 1.12.2 by Digus | Utility classes to send mail in the game.
[SMAPI] NPC Map Locations 2.7.2 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking.
[SMAPI] PyTK 1.23.0 by Platonymous | Platonymous Toolkit
[SMAPI] Quest Framework 1.4.1 by PurrplingCat | Add, edit and manage your own quests and create new quest types.
[SMAPI] Ridgeside Village SMAPI 2.0.5 by Rafseazz | Ridgeside Village SMAPI and Harmony Component
[SMAPI] SAAT.API 1.1.2 by ZeroMeters | Audio API for SMAPI
[SMAPI] SAAT.Mod 1.1.2 by ZeroMeters | Custom Audio Loader & Management for SMAPI
[SMAPI] Save Backup 3.13.4 by SMAPI | Automatically backs up all your saves once per day into its folder.
[SMAPI] Shop Tile Framework 1.0.9 by Cherry | Define new shops as custom tile properties
[SMAPI] SpaceCore 1.8.1 by spacechase0 | A framework mod used by some of my other mods.
[SMAPI] Stardew Valley Expanded 1.14.8 by FlashShifter, Esca, and super-aardvark | Adds coded elements to the game
[SMAPI] StardewHack 5.2.0 by bcmpinc | Transpilation library used by my other mods. Doesn't do much on its own.
[SMAPI] Swim Mod 3.2.0 by aedenthorn | Allows you to swim.
[SMAPI] TMXL Map Toolkit 1.23.0 by Platonymous | Load TMX Maps into the Game
[SMAPI] Tractor Mod 4.14.10 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc.
[SMAPI] Train Station 1.1.1 by Cherry | Allows mods to add destinations at the train station
[SMAPI] Loaded 17 content packs:
[SMAPI] DaisyNiko's Tilesheets 1.6.1 by DaisyNiko | for Content Patcher
[SMAPI] Elle's New Horses 1.1.5 by Elle/Junimods | for Content Patcher | A CP replacement for your horse!
[SMAPI] Farm Extended 2.0.0-beta2 by Forkmaster | for Content Patcher | Standardmap replacement
[SMAPI] New Objects for Stardew Valley Expanded 1.14.8 by FlashShifter | for Json Assets | Adds new fish, objects, weapons, crops, and decorations.
[SMAPI] Ridgeside Village - Content Patcher 2.0.5 by Rafseazz | for Content Patcher | Adds Ridgeside Village to the game. A Stardew Valley Expansion mod.
[SMAPI] Ridgeside Village - Custom Companions 2.0.5 by Rafseazz | for Custom Companions | Custom Companions pack for Ridgeside Village.
[SMAPI] Ridgeside Village - Custom Music 2.0.5 by Rafseazz | for SAAT.Mod | Adds Custom Music to Ridgeside Village.
[SMAPI] Ridgeside Village - Farm Type Manager 2.0.5 by Rafseazz | for Farm Type Manager | Adds forage and monsters to Ridgeside Village.
[SMAPI] Ridgeside Village - JSON Assets 2.0.5 by Rafseazz | for Json Assets | Adds custom items to Ridgeside Village.
[SMAPI] Ridgeside Village - Mail Framework Mod 2.0.5 by Rafseazz | for Mail Framework Mod | Adds mail related assets for Ridgeside Village.
[SMAPI] Ridgeside Village - Quest Framework 2.0.5 by Rafseazz | for Quest Framework | Loads Quest Framework Quests for Ridgeside Village.
[SMAPI] Ridgeside Village - Shop Tile Framework 2.0.5 by Rafseazz | for Shop Tile Framework | Adds shops to Ridgeside Village.
[SMAPI] Six Plantable Crops for Winter 1.0.1 by Popobug | for Json Assets | Provides plantable winter crops based from the game Story of Seasons: Trio of Towns.
[SMAPI] Stardew Valley Expanded 1.14.8 by FlashShifter | for Content Patcher | An expansive fanmade mod for ConcernedApe's Stardew Valley.
[SMAPI] Stardew Valley Expanded - Shop Tile Framework 1.14.8 by FlashShifter | for Shop Tile Framework | Adds vendors to Stardew Valley Expanded.
[SMAPI] Stardew Valley Expanded Forage Locations 1.14.8 by FlashShifter | for Farm Type Manager | This FTM pack is for SVE!
[SMAPI] Stardew Valley Expanded Music 1.14.8 by FlashShifter | for SAAT.Mod | Adds soundtracks to the game
[SMAPI] Found 18 mods with warnings:
[SMAPI] Changed save serializer
[SMAPI] --------------------------------------------------
[SMAPI] These mods change the save serializer. They may corrupt your save files, or make them unusable if
[SMAPI] you uninstall these mods.
[SMAPI] - PyTK
[SMAPI] - SpaceCore
[SMAPI] - TMXL Map Toolkit
[SMAPI] Patched game code
[SMAPI] --------------------------------------------------
[SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning.
[SMAPI] - AntiSocial NPCs
[SMAPI] - Bigger Backpack
[SMAPI] - Custom Companions
[SMAPI] - Custom NPC Exclusions
[SMAPI] - Extra Map Layers
[SMAPI] - Farm Type Manager
[SMAPI] - Json Assets
[SMAPI] - Mail Framework Mod
[SMAPI] - PyTK
[SMAPI] - Quest Framework
[SMAPI] - Ridgeside Village SMAPI
[SMAPI] - Shop Tile Framework
[SMAPI] - SpaceCore
[SMAPI] - Stardew Valley Expanded
[SMAPI] - StardewHack
[SMAPI] - Swim Mod
[SMAPI] - TMXL Map Toolkit
[SMAPI] No update keys
[SMAPI] --------------------------------------------------
[SMAPI] These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
[SMAPI] mods. Consider notifying the mod authors about this problem.
[SMAPI] - Six Plantable Crops for Winter
[SMAPI] Launching mods...
[Quest Framework] Loaded 1 content packs:
[Quest Framework] Ridgeside Village - Quest Framework 2.0.5 by Rafseazz (Rafseazz.RSVQF)
[PyTK] get_Bounds()
[PyTK] get_Width()
[PyTK] get_Height()
[PyTK] get_Format()
[PyTK] get_LevelCount()
[PyTK] get_GraphicsDevice()
[PyTK] get_IsDisposed()
[PyTK] get_Name()
[PyTK] set_Name(String value)
[PyTK] get_Tag()
[PyTK] set_Tag(Object value)
[PyTK] SetData(Int32 level,Int32 arraySlice,Nullable`1 rect,T[] data,Int32 startIndex,Int32 elementCount)
[PyTK] SetData(Int32 level,Nullable`1 rect,T[] data,Int32 startIndex,Int32 elementCount)
[PyTK] SetData(T[] data,Int32 startIndex,Int32 elementCount)
[PyTK] SetData(T[] data)
[PyTK] GetData(Int32 level,Int32 arraySlice,Nullable`1 rect,T[] data,Int32 startIndex,Int32 elementCount)
[PyTK] GetData(Int32 level,Nullable`1 rect,T[] data,Int32 startIndex,Int32 elementCount)
[PyTK] GetData(T[] data,Int32 startIndex,Int32 elementCount)
[PyTK] GetData(T[] data)
[PyTK] FromFile(GraphicsDevice graphicsDevice,String path)
[PyTK] FromStream(GraphicsDevice graphicsDevice,Stream stream)
[PyTK] SaveAsJpeg(Stream stream,Int32 width,Int32 height)
[PyTK] SaveAsPng(Stream stream,Int32 width,Int32 height)
[PyTK] Reload(Stream textureStream)
[PyTK] Dispose()
[PyTK] add_Disposing(EventHandler`1 value)
[PyTK] remove_Disposing(EventHandler`1 value)
[PyTK] ToString()
[PyTK] GetType()
[PyTK] Equals(Object obj)
[PyTK] GetHashCode()
[PyTK] Patched: FromStream (1)
[PyTK] Patched: FileStream Constructors (6)
[TMXL Map Toolkit] Open Buildables Menu with: F2
[Shop Tile Framework] Adding Content Packs...
[Shop Tile Framework] Loading: Ridgeside Village - Shop Tile Framework by Rafseazz | 2.0.5 | Adds shops to Ridgeside Village.
[Shop Tile Framework] Loading: Stardew Valley Expanded - Shop Tile Framework by FlashShifter | 1.14.8 | Adds vendors to Stardew Valley Expanded.
[AntiSocial NPCs] AntiSocial Mod performing stand-alone setup.
[StardewHack] Loaded StardewHack library v5.2.0 using Harmony v2.1.0.0.
[Bigger Backpack] Applying bytecode patches for spacechase0.BiggerBackpack.
[Stardew Valley Expanded] AntiSocial Mod loaded. Skipping ad hoc setup.
[SMAPI] Mods loaded and ready!
[S_API] SteamAPI_Init(): Loaded '/Users/azimatarannum/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamclient.dylib' OK.
Setting breakpad minidump AppID = 413150
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198348582773 [API loaded no]
[SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[Quest Framework] Detected another patches for game method 'virtual System.Void StardewValley.GameLocation::performTouchAction(System.String fullActionString, Microsoft.Xna.Framework.Vector2 playerStandingPosition)'. This method was patched too by: spacechase0.SpaceCore, Platonymous.PyTK
[Custom Companions] Successfully hooked into spacechase0.JsonAssets.
[Custom Companions] Successfully hooked into Pathoschild.ContentPatcher.
[Custom Companions] Loading companions from pack: Ridgeside Village - Custom Companions 2.0.5 by Rafseazz
[Shop Tile Framework] BFAV API not detected. This is only an issue if you're using custom BFAV animals and a custom shop that's supposed to sell them, as custom animals will not appear in those shops.
[Json Assets] Loading content packs...
[Json Assets] Ridgeside Village - JSON Assets 2.0.5 by Rafseazz - Adds custom items to Ridgeside Village.
[Json Assets] New Objects for Stardew Valley Expanded 1.14.8 by FlashShifter - Adds new fish, objects, weapons, crops, and decorations.
[Json Assets] Six Plantable Crops for Winter 1.0.1 by Popobug - Provides plantable winter crops based from the game Story of Seasons: Trio of Towns.
[Quest Framework] Quest framework sucessfully initialized all stuff for this loaded save game and it's ready!
[NPC Map Locations] Using maps/_default/spring_map.png.
[NPC Map Locations] Unknown locations: Custom_GrandpasShedOutside, Custom_Ridgeside_EmberNight, Custom_Ridgeside_EzekielPic, Custom_Ridgeside_LogCabinEventHall_Ballroom, Custom_Ridgeside_LogCabinEventHall_WeddingReception, Custom_Ridgeside_LogCabinEventHall_WeddingReception_Temp, Custom_Ridgeside_PrincessVilleDate, Custom_Ridgeside_Ridge, Custom_Ridgeside_Ridge_KennethDate_OFF, Custom_Ridgeside_Ridge_KennethDate_ON, Custom_Ridgeside_RidgeFalls, Custom_Ridgeside_RidgeForest, Custom_Ridgeside_RidgesideVillage, Custom_Ridgeside_RidgesideVillage_Event, Custom_Ridgeside_RSVCableCar, Custom_Ridgeside_RSVCliff, Custom_Ridgeside_RSVCliff_AlissaDate, Custom_Ridgeside_RSVCliffNight, Custom_Ridgeside_RSVCorineDate, Custom_Ridgeside_RSVGathering, Custom_Ridgeside_RSVSewers, Custom_Ridgeside_RSVSpiritRealm, Custom_Ridgeside_RSVTheHike, Custom_Ridgeside_RSVTheRide, Custom_Ridgeside_SummitFarm, Custom_Ridgeside_WeddingReceptionPic
[Custom Companions] Loading companions from pack: Ridgeside Village - Custom Companions 2.0.5 by Rafseazz
[Shop Tile Framework] Refreshing stock for all custom shops...
[Shop Tile Framework] Generating stock for RSVJericShop
[Shop Tile Framework] Generating stock for RSVPikaShop
[Shop Tile Framework] Generating stock for RSVPikaRecipes
[Shop Tile Framework] Generating stock for RSVLolaShop
[Shop Tile Framework] Generating stock for RSVMysticFalls1
[Shop Tile Framework] Generating stock for RSVMysticFalls2
[Shop Tile Framework] Generating stock for RSVMysticFalls3
[Shop Tile Framework] Generating stock for RSVFestPika
[Shop Tile Framework] Generating stock for RSVFestGirls
[Shop Tile Framework] Generating stock for RSVFestBoys
[Shop Tile Framework] Generating stock for RSVJioShop
[Shop Tile Framework] Generating stock for RSVMalayaShop
[Shop Tile Framework] Generating stock for RSVKimpoiShop
[Shop Tile Framework] Generating stock for RSVHeapsStore
[Shop Tile Framework] Generating stock for RSVFayeShop
[Shop Tile Framework] Generating stock for ClaireShop
[Shop Tile Framework] Generating stock for MartinShop
[Shop Tile Framework] Generating stock for ClaireShopJojaDay
[Shop Tile Framework] Generating stock for MartinShopJojaDay
[Shop Tile Framework] Generating stock for LewisLedger
[Shop Tile Framework] Generating stock for MorrisLedger
[Shop Tile Framework] Generating stock for AuroraVineyardDeedLedger
[Shop Tile Framework] Generating stock for SophiaLedger
[Shop Tile Framework] Generating stock for AlesiaVendor
[Shop Tile Framework] Generating stock for IsaacVendor
[Shop Tile Framework] Generating stock for CamillaVendor
[Shop Tile Framework] Generating stock for HighlandsDwarfShop
[Shop Tile Framework] Generating stock for AdventurerLedger
[Shop Tile Framework] Generating stock for BearVendor
[Shop Tile Framework] Generating stock for BlueJunimoVendor
[Shop Tile Framework] Generating stock for GreyJunimoVendor
[Shop Tile Framework] Generating stock for RedJunimoVendor
[Shop Tile Framework] Generating stock for YellowJunimoVendor
[Shop Tile Framework] Generating stock for OrangeJunimoVendor
[Shop Tile Framework] Generating stock for PurpleJunimoVendor
[Shop Tile Framework] Generating stock for BrooklynVendor
[Shop Tile Framework] Generating stock for ZoeyVendor
[Shop Tile Framework] Generating stock for ChloeVendor1
[Shop Tile Framework] Generating stock for ChloeVendor2
[Shop Tile Framework] Generating stock for ChloeVendor3
[Shop Tile Framework] Generating stock for ChloeVendor4
[Shop Tile Framework] Generating stock for JaceVendor
[Shop Tile Framework] Generating stock for AxelVendor1
[Shop Tile Framework] Generating stock for AxelVendor2
[game] An error occurred in the base update loop: InvalidOperationException: Operation is not valid due to the current state of the object.
at Netcode.NetRefTypes.ReadGenericType(BinaryReader reader)
at Netcode.NetRefTypes.ReadType(BinaryReader reader)
at Netcode.NetRefBase`2.<>c__DisplayClass25_0.<ReadDelta>b__0()
at Netcode.BinaryReaderWriterExtensions.ReadSkippable(BinaryReader reader, Action readAction)
at Netcode.NetRefBase`2.ReadDelta(BinaryReader reader, NetVersion version)
at Netcode.NetFieldBase`2.Read(BinaryReader reader, NetVersion version)
at Netcode.NetArray`2.Read(BinaryReader reader, NetVersion version)
at Netcode.NetExtendableRef`2.ReadValueDelta(BinaryReader reader, NetVersion version)
at Netcode.BinaryReaderWriterExtensions.ReadSkippable(BinaryReader reader, Action readAction)
at Netcode.NetRefBase`2.ReadDelta(BinaryReader reader, NetVersion version)
at Netcode.NetFieldBase`2.Read(BinaryReader reader, NetVersion version)
at Netcode.NetList`2.Read(BinaryReader reader, NetVersion version)
at Netcode.NetFields.Read(BinaryReader reader, NetVersion version)
at Netcode.NetExtendableRef`2.ReadValueDelta(BinaryReader reader, NetVersion version)
at Netcode.BinaryReaderWriterExtensions.ReadSkippable(BinaryReader reader, Action readAction)
at Netcode.NetRefBase`2.ReadDelta(BinaryReader reader, NetVersion version)
at Netcode.NetRoot`1.Read(BinaryReader reader)
at StardewValley.Multiplayer.processIncomingMessage_PatchedBy<spacechase0.SpaceCore>(Multiplayer this, IncomingMessage msg)
at StardewValley.Network.GameServer.processIncomingMessage(IncomingMessage message)
at StardewModdingAPI.Framework.Networking.SGalaxyNetServer.<>c__DisplayClass3_0.<onReceiveMessage>b__1()
at StardewModdingAPI.Framework.Networking.SGalaxyNetServer.onReceiveMessage(GalaxyID peer, Stream messageStream)
at StardewValley.SDKs.GalaxySocket.Receive(Action`1 onConnection, Action`2 onMessage, Action`1 onDisconnect, Action`1 onError)
at StardewValley.SDKs.GalaxyNetServer.receiveMessages()
at StardewValley.Network.GameServer.receiveMessages()
at StardewValley.Multiplayer.UpdateEarly()
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[game] InvalidOperationException: Operation is not valid due to the current state of the object.
at Netcode.NetRefTypes.ReadGenericType(BinaryReader reader)
at Netcode.NetRefTypes.ReadType(BinaryReader reader)
at Netcode.NetRefBase`2.ReadFull(BinaryReader reader, NetVersion version)
at Netcode.NetArray`2.ReadFull(BinaryReader reader, NetVersion version)
at Netcode.NetExtendableRef`2.ReadValueFull(T value, BinaryReader reader, NetVersion version)
at Netcode.NetRefBase`2.ReadFull(BinaryReader reader, NetVersion version)
at Netcode.NetList`2.ReadFull(BinaryReader reader, NetVersion version)
at Netcode.NetFields.ReadFull(BinaryReader reader, NetVersion version)
at Netcode.NetExtendableRef`2.ReadValueFull(T value, BinaryReader reader, NetVersion version)
at Netcode.NetRefBase`2.<>c__DisplayClass25_0.<ReadDelta>b__0()
at Netcode.BinaryReaderWriterExtensions.ReadSkippable(BinaryReader reader, Action readAction)
at Netcode.NetRefBase`2.ReadDelta(BinaryReader reader, NetVersion version)
at Netcode.NetRoot`1.Read(BinaryReader reader)
at StardewValley.Multiplayer.processIncomingMessage_PatchedBy<spacechase0.SpaceCore>(Multiplayer this, IncomingMessage msg)
at StardewValley.Network.GameServer.processIncomingMessage(IncomingMessage message)
at StardewModdingAPI.Framework.Networking.SGalaxyNetServer.<>c__DisplayClass3_0.<onReceiveMessage>b__1()
at StardewModdingAPI.Framework.Networking.SGalaxyNetServer.onReceiveMessage(GalaxyID peer, Stream messageStream)
at StardewValley.SDKs.GalaxySocket.Receive(Action`1 onConnection, Action`2 onMessage, Action`1 onDisconnect, Action`1 onError)
at StardewValley.SDKs.GalaxyNetServer.receiveMessages()
at StardewValley.Network.GameServer.receiveMessages()
at StardewValley.Multiplayer.UpdateEarly()
at StardewValley.NetSynchronizer.barrier(String name)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---