Game Crashing at the end of each night with only texture mods installed.

lightninglamp

Newcomer
Hello, my girlfriend and I are about a year and a half into our playthrough, which we've had multiple mods throughout the course of disabling some and enabling others, and for some reason NOW the game decides it wants to start crashing at the end of each day when we go to sleep. it only happens when we've been pretty active during the day and don't go to bed until like 12 am or later , I've tried figuring out the issue on my own but nothing's worked and I could really use some help. The main issue is the game will spam errors and freeze at the end of the day and say :

[02:19:15 TRACE SMAPI] Synchronizing 'NewDay' task...
[02:19:16 TRACE SMAPI] task complete.
[02:19:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Crop.newDay(Int32 state) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Crop.cs:line 852
at StardewValley.TerrainFeatures.HoeDirt.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\HoeDirt.cs:line 876
at StardewValley.Objects.IndoorPot.DayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\IndoorPot.cs:line 105
at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 5401
at StardewValley.Game1._newDayAfterFade()+MoveNext() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 9477
at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8549
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)

The only mods we use are texture and interface ones, such as the happy house builder but nothing that adds anything new to the game or anything.
Platform for both of us is windows
The most recent update (1.6.15)
SMAPI Log : https://smapi.io/log/8bbccdb60bce4803bac1d530ba08ad5d

I would really appreciate any help anyone who understands this can offer!
 
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