Issue Game crashes when upgrading farmhouse

Thanks for the log.
Seems to be an issue with a modded furniture item being loaded onto the upgraded farmhouse map.
I'm not really seeing any mod changes to the farmhouse though.
So, you'll want to try temporarily removing a few furniture mods. Perhaps, for example the Custom Furniture one to start with. As it's a bit old.

Code:
17:45:10    TRACE    game    _newDayTask failed with an exception
17:45:11    ERROR    game    System.Collections.Generic.KeyNotFoundException: The given key '-1' was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at StardewValley.Objects.Furniture.getData() in stardewvalley\Farmer\Farmer\Objects\Furniture.cs:line 215
   at StardewValley.Objects.Furniture..ctor(Int32 which, Vector2 tile) in stardewvalley\Farmer\Farmer\Objects\Furniture.cs:line 170
   at StardewValley.Locations.FarmHouse.setMapForUpgradeLevel(Int32 level) in stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 2309
   at StardewValley.Farmer.dayupdate() in stardewvalley\Farmer\Farmer\Farmer.cs:line 2889
   at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 8951
   at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
 
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