Windows Game crashes when trying to enter a multiplayer farm on PC

duffster17

Newcomer
Hello. I was playing on a multiplayer farm when my game suddenly crashed. I was on the farm, I may have tried to enter my cabin. Now I can't get into the file at all, the game crashes once I enter the join code and the farm loads up. I just get a black screen, the whole program closes before anything loads in. There is no error message. I can get into my single player farm just fine. I'm playing on the more recent version in English. Here is the most recent error log:

Message: The content file was not found.
InnerException: System.IO.FileNotFoundException: Content\Mods\Elle.CuterCoopAnimals\Chicken\BrahmaBrown.xnb
---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Elle.CuterCoopAnimals\Chicken\BrahmaBrown.xnb'.
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
Stack Trace: at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 524
at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 178
at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 531
at StardewValley.Character.faceDirection(Int32 direction) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 553
at StardewValley.Character.updateSlaveAnimation(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1464
at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1374
at StardewValley.FarmAnimal.updateWhenNotCurrentLocation(Building currentBuilding, GameTime time, GameLocation environment) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\FarmAnimals\FarmAnimal.cs:line 1314
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4498
at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5824
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4081
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
at StardewValley.GameRunner.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 927
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 917
at Microsoft.Xna.Framework.Game.Tick() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 620
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\SDL\SDLGamePlatform.cs:line 91
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 481
at StardewValley.Program.Main(String[] args) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 200

Game Version: 1.6.3 build 24087
SDK Helper: SteamHelper
Game Language: en
GPU: Intel(R) UHD Graphics 620
OS: Win32NT Microsoft Windows NT 10.0.19045.0
Multiplayer (Client)
In-game Date: Summer 9 Y1 Time of Day: 600
Game Location: FarmHouse1b083413-cab6-4b72-904f-8ca78a9435b4
 
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