09:10:59 TRACE SMAPI Rewrote CustomChores.dll to fix FarmAnimal.pet (added missing optional parameters)...
09:13:12 ERROR Farm Type Manager This mod failed in the GameLoop.DayStarted event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.FarmAnimal.GetBoundingBox() in stardewvalley\Farmer\Farmer\FarmAnimals\FarmAnimal.cs:line 490
at StardewValley.Character.getTileLocation() in stardewvalley\Farmer\Farmer\Character.cs:line 1069
at StardewValley.Farm.isTileOccupied(Vector2 tileLocation, String characterToIgnore, Boolean ignoreAllCharacters) in stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1580
at StardewValley.GameLocation.isTileLocationTotallyClearAndPlaceable(Vector2 v) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 7044
at FarmTypeManager.ModEntry.Utility.IsTileValid(GameLocation location, Vector2 tile, Point size, String strictTileChecking) in D:\Esca\Stardew\Mods\FarmTypeManager\FarmTypeManager\Utility\Tiles\IsTileValid.cs:line 76
at FarmTypeManager.ModEntry.TileValidator.GetTile(Point size) in D:\Esca\Stardew\Mods\FarmTypeManager\FarmTypeManager\Classes\TileValidator.cs:line 56
at FarmTypeManager.ModEntry.Generation.SpawnTimedSpawns(List`1 timedSpawns, Nullable`1 time) in D:\Esca\Stardew\Mods\FarmTypeManager\FarmTypeManager\Generation Routines\SpawnTimedSpawns.cs:line 118
at FarmTypeManager.ModEntry.DayStarted(Object sender, EventArgs e) in D:\Esca\Stardew\Mods\FarmTypeManager\FarmTypeManager\Events\DayStarted.cs:line 52
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
09:13:16 ERROR game An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.FarmAnimal.GetBoundingBox() in stardewvalley\Farmer\Farmer\FarmAnimals\FarmAnimal.cs:line 490
at StardewValley.Farm.isCollidingPosition(Rectangle position, Rectangle viewport, Boolean isFarmer, Int32 damagesFarmer, Boolean glider, Character character, Boolean pathfinding, Boolean projectile, Boolean ignoreCharacterRequirement) in stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 1070
at StardewValley.Characters.Pet.RunState(GameTime time) in stardewvalley\Farmer\Farmer\Characters\Pet.cs:line 535
at StardewValley.Characters.Dog.RunState(GameTime time) in stardewvalley\Farmer\Farmer\Characters\Dog.cs:line 124
at StardewValley.Characters.Pet.update_PatchedBy<PeacefulEnd.AlternativeTextures>(Pet this, GameTime time, GameLocation location)
at StardewValley.GameLocation.updateCharacters(GameTime time)
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush)
at StardewValley.Locations.BuildableGameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean skipWasUpdatedFlush)
at StardewValley.Farm.updateEvenIfFarmerIsntHere(GameTime time, Boolean skipWasUpdatedFlush)
at StardewValley.Game1.UpdateLocations(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
09:13:17 ERROR SMAPI An error occurred in the overridden draw loop: NullReferenceException: Object reference not set to an instance of an object.
at AlternativeTextures.Framework.Patches.Entities.FarmAnimalPatch.DrawPrefix(Character __instance, SpriteBatch b) in C:\Users\Floogen\Documents\GitHub Repos\AlternativeTextures\AlternativeTextures\Framework\Patches\Entities\FarmAnimalPatch.cs:line 44
at StardewValley.FarmAnimal.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(FarmAnimal this, SpriteBatch b)
at StardewValley.Farm.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Farm this, SpriteBatch b)
at StardewModdingAPI.Framework.SGame.DrawImpl_PatchedBy<tlitookilakin.AeroCore>(SGame this, GameTime gameTime, RenderTarget2D target_screen)
at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
09:13:17 ERROR game An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.FarmAnimal.updateWhenCurrentLocation_PatchedBy<PeacefulEnd.AlternativeTextures>(FarmAnimal this, GameTime time, GameLocation location)
at StardewValley.Farm.UpdateWhenCurrentLocation(GameTime time)
at StardewValley.Game1.UpdateLocations(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)