Windows Game crashes when I try to load into my save.

MIINA

Farmhand
After updating my game to the recent 1.6.9 update, my game seems to keep freezing mid loading into save, then immediately crashes.

I loaded into the game earlier with the same update and i had 0 issues, i went into the secrets woods to check the new added lost item shop feature from the update, but didn't see anything and assumed it was bugged. I loaded back in later and that's when this issue came up.

The error logs seems to mention the lost item shop, so i assume this is a possible issue with the new update.

These are the error logs:

Message: Object reference not set to an instance of an object.
InnerException:
Stack Trace: at StardewValley.Objects.Furniture.GetFurnitureInstance(String itemId, Nullable`1 position) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Furniture.cs:line 1338
at StardewValley.ItemTypeDefinitions.FurnitureDataDefinition.CreateItem(ParsedItemData data) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ItemTypeDefinitions\FurnitureDataDefinition.cs:line 91
at StardewValley.ItemRegistry.Create(String itemId, Int32 amount, Int32 quality, Boolean allowNull) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ItemRegistry.cs:line 379
at StardewValley.Locations.Woods.ResetLostItemsShop() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Woods.cs:line 97
at StardewValley.Game1.OnDayStarted() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4216
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4163
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3222
at StardewValley.GameRunner.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 927
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 917
at Microsoft.Xna.Framework.Game.Tick() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 620
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\SDL\SDLGamePlatform.cs:line 90
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 481
at StardewValley.Program.Main(String[] args) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 219

Game Version: 1.6.9 build 24309
SDK Helper: SteamHelper
Game Language: en
GPU: NVIDIA GeForce GTX 1050/PCIe/SSE2
OS: Win32NT Microsoft Windows NT 10.0.19045.0
In-game Date: Fall 27 Y8 Time of Day: 600
Game Location: FarmHouse
 
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