Qnarthur1984
Newcomer
I am at my wits end. I have tried everything I have found to possibly fix this issue.
**TLDR: Game crashes in skull cavern. I've tried every fix I've been able to find with my own research and nothing has helped.
Error log states:
Message: Negating the minimum value of a twos complement number is invalid. I need help before I lose my mind.**
My game crashes in Skull Cavern. I'm not sure what triggers it. Usually it happens in the afternoon between 2 and 5 in game, although rarely it will crash outside of these hours (it crashed at 1 am once, and once within a few minutes of entering in the morning). It does appear to happen when in combat but combat alone isn't what triggers it since I can be 100 floors down by the time it crashes and I clearly have been in plenty of battles at that point. A certain floor doesn't seem to trigger it.
What happens - game freezes and then closes out to the desktop. Obviously the entire day is lost and it sets me back at the beginning of the same day. It doesn't happen every time I go to Skull Cavern - but I would say it's about 95 percent of the time. This has been going on for a week irl.
Error log states:
Message: Negating the minimum value of a twos complement number is invalid.
InnerException:
Stack Trace: at StardewValley.Monsters.Monster.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Monsters\Monster.cs:line 1027
at StardewValley.Monsters.Monster.updateMovement(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Monsters\Monster.cs:line 929
at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1374
at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1316
at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3485
at StardewValley.Monsters.Monster.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Monsters\Monster.cs:line 694
at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4504
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4541
at StardewValley.Locations.MineShaft.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\MineShaft.cs:line 4366
at StardewValley.Locations.MineShaft.UpdateMines(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\MineShaft.cs:line 4401
at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5841
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4067
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3185
at StardewValley.GameRunner.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 927
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 917
at Microsoft.Xna.Framework.Game.Tick() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 620
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\SDL\SDLGamePlatform.cs:line 90
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 481
at StardewValley.Program.Main(String[] args) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 200
Game Version: 1.6.8 build 24119
SDK Helper: SteamHelper
Game Language: en
GPU: Intel(R) HD Graphics Gen11
OS: Win32NT Microsoft Windows NT 6.1.7600.0
In-game Date: Spring 15 Y4 Time of Day: 2430
Game Location: UndergroundMine128
*****************************************************************************************************
(The last two lines are the only thing that changes in each error log; error log starts on 8/25/2024)
Fixes I have tried (I've tried a lot and I don't remember all of them):
*Fixed corrupted files on computer
*Ran Steam and SDV as administrator in Compatibility Mode with Windows 7, with full screen optimization disabled
*I did have one mod installed but I was never able to use it because I'm not normally a PC player and it confused me lol - but I uninstalled everything even remotely connected to the mod, including SMAPI and Winzip
*Uninstalled everything that I have installed since I started playing SDV on my computer - which was mostly just Bitdefender and the items related to the mod
*Playing through several days in other locations and then coming back to Skull Cavern - this sometimes will get me one day with no crashing but it doesn't last
*Checking items I have equipped against items other players have stated caused issues
*I've uninstalled SDV 3 times. Even uninstalled Steam once
*Restarted my computer more than it's ever been restarted in its life
*I've validated the safe files several times
*Updated all of the drivers for my computer
*Run Stardew Valley with high priority.
*Turned off Steam Input
*Turned off Steam Overlay
*Modified launch options
************************************************************************************************
The only thing I haven't tried that I've seen suggested somewhere else is to factory reset my computer. I really don't want to do that because the idea of doing all of that work and the game still not being fixed makes me want to hurl lol. I will if it comes to it but I am hoping someone, anyone, can give me some other uber specific things to try first. I'm really frustrated because Skull Cavern is my favorite section of the game and this issue makes me not want to play.
Thank you so much to anyone that has made it this far down!!!
**TLDR: Game crashes in skull cavern. I've tried every fix I've been able to find with my own research and nothing has helped.
Error log states:
Message: Negating the minimum value of a twos complement number is invalid. I need help before I lose my mind.**
My game crashes in Skull Cavern. I'm not sure what triggers it. Usually it happens in the afternoon between 2 and 5 in game, although rarely it will crash outside of these hours (it crashed at 1 am once, and once within a few minutes of entering in the morning). It does appear to happen when in combat but combat alone isn't what triggers it since I can be 100 floors down by the time it crashes and I clearly have been in plenty of battles at that point. A certain floor doesn't seem to trigger it.
What happens - game freezes and then closes out to the desktop. Obviously the entire day is lost and it sets me back at the beginning of the same day. It doesn't happen every time I go to Skull Cavern - but I would say it's about 95 percent of the time. This has been going on for a week irl.
Error log states:
Message: Negating the minimum value of a twos complement number is invalid.
InnerException:
Stack Trace: at StardewValley.Monsters.Monster.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Monsters\Monster.cs:line 1027
at StardewValley.Monsters.Monster.updateMovement(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Monsters\Monster.cs:line 929
at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1374
at StardewValley.Character.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1316
at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3485
at StardewValley.Monsters.Monster.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Monsters\Monster.cs:line 694
at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4504
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4541
at StardewValley.Locations.MineShaft.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\MineShaft.cs:line 4366
at StardewValley.Locations.MineShaft.UpdateMines(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\MineShaft.cs:line 4401
at StardewValley.Game1.UpdateLocations(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5841
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4067
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3185
at StardewValley.GameRunner.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 927
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 917
at Microsoft.Xna.Framework.Game.Tick() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 620
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\SDL\SDLGamePlatform.cs:line 90
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 481
at StardewValley.Program.Main(String[] args) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 200
Game Version: 1.6.8 build 24119
SDK Helper: SteamHelper
Game Language: en
GPU: Intel(R) HD Graphics Gen11
OS: Win32NT Microsoft Windows NT 6.1.7600.0
In-game Date: Spring 15 Y4 Time of Day: 2430
Game Location: UndergroundMine128
*****************************************************************************************************
(The last two lines are the only thing that changes in each error log; error log starts on 8/25/2024)
Fixes I have tried (I've tried a lot and I don't remember all of them):
*Fixed corrupted files on computer
*Ran Steam and SDV as administrator in Compatibility Mode with Windows 7, with full screen optimization disabled
*I did have one mod installed but I was never able to use it because I'm not normally a PC player and it confused me lol - but I uninstalled everything even remotely connected to the mod, including SMAPI and Winzip
*Uninstalled everything that I have installed since I started playing SDV on my computer - which was mostly just Bitdefender and the items related to the mod
*Playing through several days in other locations and then coming back to Skull Cavern - this sometimes will get me one day with no crashing but it doesn't last
*Checking items I have equipped against items other players have stated caused issues
*I've uninstalled SDV 3 times. Even uninstalled Steam once
*Restarted my computer more than it's ever been restarted in its life
*I've validated the safe files several times
*Updated all of the drivers for my computer
*Run Stardew Valley with high priority.
*Turned off Steam Input
*Turned off Steam Overlay
*Modified launch options
************************************************************************************************
The only thing I haven't tried that I've seen suggested somewhere else is to factory reset my computer. I really don't want to do that because the idea of doing all of that work and the game still not being fixed makes me want to hurl lol. I will if it comes to it but I am hoping someone, anyone, can give me some other uber specific things to try first. I'm really frustrated because Skull Cavern is my favorite section of the game and this issue makes me not want to play.
Thank you so much to anyone that has made it this far down!!!