Arnvid
Newcomer
Dear community,
I have several mods installed and have spent the last few hours trying to identify an issue that just appeared after 50 hours of playtime. Whenever I try to cook something in my farmhouse kitchen, the game crashes. I’m seeing the following error in the SMAPI console. I am thankful for any hint ... :)
I have several mods installed and have spent the last few hours trying to identify an issue that just appeared after 50 hours of playtime. Whenever I try to cook something in my farmhouse kitchen, the game crashes. I’m seeing the following error in the SMAPI console. I am thankful for any hint ... :)
Code:
[game] An error occurred in the base update loop: ArgumentException: An item with the same key has already been added. Key: 1
at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
at StardewValley.CraftingRecipe..ctor(String name, Boolean isCookingRecipe) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\CraftingRecipe.cs:line 122
at SpaceCore.Patches.CraftingRecipePatcher.RedirectedCreateRecipe(String name, Boolean isCooking) in C:\Users\space\Programming\Modding\StardewValley\StardewValleyMods\framework\SpaceCore\Patches\CraftingRecipePatcher.cs:line 167
at StardewValley.Menus.CraftingPage.layoutRecipes_PatchedBy<spacechase0.SpaceCore>(CraftingPage this, List`1 playerRecipes)
at StardewValley.Menus.CraftingPage.RepositionElements()
at StardewValley.Menus.CraftingPage..ctor_PatchedBy<spacechase0.BiggerBackpack>(CraftingPage this, Int32 x, Int32 y, Int32 width, Int32 height, Boolean cooking, Boolean standaloneMenu, List`1 materialContainers)
at StardewValley.GameLocation.<>c__DisplayClass385_0.<ActivateKitchen>b__0(MultipleMutexRequest request)
at StardewValley.Network.NetMutex.Update(FarmerCollection farmers)
at StardewValley.Objects.Chest.updateWhenCurrentLocation(GameTime time)
at StardewValley.Locations.FarmHouse.UpdateWhenCurrentLocation(GameTime time)
at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time)
at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)