Fayene
Greenhorn
Hi!
I'm experiencing a recurring crash during a day change in autumn just before auto-save. The game is pretty heavily modded.
I'd be super grateful if anyone could help me out. Playing on PC.
I'll happily provide any additional info if necessary.
Crash log:
[23:39:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
The given key 'fall_ghost' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewValley.Dialogue.parseDialogueString(String masterString) in stardewvalley\Farmer\Farmer\Dialogue.cs:line 301
at StardewValley.Dialogue..ctor_PatchedBy<aedenthorn.CustomFixedDialogue>(Dialogue this, String masterDialogue, NPC speaker)
at StardewValley.NPC.tryToRetrieveDialogue_PatchedBy<aedenthorn.FreeLove>(NPC this, String preface, Int32 heartLevel, String appendToEnd)
at StardewValley.NPC.loadCurrentDialogue_PatchedBy<aedenthorn.FreeLove__PurrplingCat.CustomGiftDialogue__spacechase0.SpaceCore>(NPC this)
at StardewValley.NPC.get_CurrentDialogue()
at StardewValley.Game1.warpCharacter(NPC character, GameLocation targetLocation, Vector2 position)
at StardewValley.NPC.dayUpdate(Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4154
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125
I'm experiencing a recurring crash during a day change in autumn just before auto-save. The game is pretty heavily modded.
I'd be super grateful if anyone could help me out. Playing on PC.
I'll happily provide any additional info if necessary.
Crash log:
[23:39:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
The given key 'fall_ghost' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewValley.Dialogue.parseDialogueString(String masterString) in stardewvalley\Farmer\Farmer\Dialogue.cs:line 301
at StardewValley.Dialogue..ctor_PatchedBy<aedenthorn.CustomFixedDialogue>(Dialogue this, String masterDialogue, NPC speaker)
at StardewValley.NPC.tryToRetrieveDialogue_PatchedBy<aedenthorn.FreeLove>(NPC this, String preface, Int32 heartLevel, String appendToEnd)
at StardewValley.NPC.loadCurrentDialogue_PatchedBy<aedenthorn.FreeLove__PurrplingCat.CustomGiftDialogue__spacechase0.SpaceCore>(NPC this)
at StardewValley.NPC.get_CurrentDialogue()
at StardewValley.Game1.warpCharacter(NPC character, GameLocation targetLocation, Vector2 position)
at StardewValley.NPC.dayUpdate(Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------
at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4154
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125