mimoski
Newcomer
I'm having this issue of my game crashing whenever I go to sleep. I play multiplayer with 1 lan player and 1 invite code. The error logs show 2 error files.
Two occurred while sleeping, one happened while I was fishing. It also made the game crash with my friends that I play multiplayer with.
I'm running on Win10 and it shows that I'm running on Win NT. I'm quite new to the game hopefully this gets fixed soon bc it's frustrating.
Here is a log of the latest error I got:
Message: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection.
InnerException:
Stack Trace: at System.Buffer.BlockCopy(Array src, Int32 srcOffset, Array dst, Int32 dstOffset, Int32 count)
at Lidgren.Network.NetBitWriter.ReadBytes(Byte[] fromBuffer, Int32 numberOfBytes, Int32 readBitOffset, Byte[] destination, Int32 destinationByteOffset) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Lidgren.Network\NetBitWriter.cs:line 77
at Lidgren.Network.NetBuffer.ReadBytes(Byte[] into, Int32 offset, Int32 numberOfBytes) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Lidgren.Network\NetBuffer.Read.cs:line 121
at StardewValley.Network.NetBufferReadStream.Read(Byte[] buffer, Int32 offset, Int32 count) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetBufferReadStream.cs:line 75
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadInt64()
at StardewValley.Network.IncomingMessage.Read(BinaryReader reader) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\IncomingMessage.cs:line 48
at StardewValley.Network.LidgrenServer.parseDataMessageFromClient(NetIncomingMessage dataMsg) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\LidgrenServer.cs:line 296
at StardewValley.Network.LidgrenServer.receiveMessages() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\LidgrenServer.cs:line 192
at StardewValley.Network.GameServer.receiveMessages() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\GameServer.cs:line 260
at StardewValley.Multiplayer.UpdateEarly() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\Multiplayer.cs:line 1819
at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4058
at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3768
at StardewValley.GameRunner.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 958
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 156
Game Version: 1.5.1
SDK Helper: SteamHelper
Game Language: en
GPU: Intel(R) HD Graphics
OS: Win32NT Microsoft Windows NT 6.2.9200.0
Multiplayer (Host)
In-game Date: spring 20 Y2 Time of Day: 1530
Game Location: Farm
Two occurred while sleeping, one happened while I was fishing. It also made the game crash with my friends that I play multiplayer with.
I'm running on Win10 and it shows that I'm running on Win NT. I'm quite new to the game hopefully this gets fixed soon bc it's frustrating.
Here is a log of the latest error I got:
Message: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection.
InnerException:
Stack Trace: at System.Buffer.BlockCopy(Array src, Int32 srcOffset, Array dst, Int32 dstOffset, Int32 count)
at Lidgren.Network.NetBitWriter.ReadBytes(Byte[] fromBuffer, Int32 numberOfBytes, Int32 readBitOffset, Byte[] destination, Int32 destinationByteOffset) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Lidgren.Network\NetBitWriter.cs:line 77
at Lidgren.Network.NetBuffer.ReadBytes(Byte[] into, Int32 offset, Int32 numberOfBytes) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Lidgren.Network\NetBuffer.Read.cs:line 121
at StardewValley.Network.NetBufferReadStream.Read(Byte[] buffer, Int32 offset, Int32 count) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetBufferReadStream.cs:line 75
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadInt64()
at StardewValley.Network.IncomingMessage.Read(BinaryReader reader) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\IncomingMessage.cs:line 48
at StardewValley.Network.LidgrenServer.parseDataMessageFromClient(NetIncomingMessage dataMsg) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\LidgrenServer.cs:line 296
at StardewValley.Network.LidgrenServer.receiveMessages() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\LidgrenServer.cs:line 192
at StardewValley.Network.GameServer.receiveMessages() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\GameServer.cs:line 260
at StardewValley.Multiplayer.UpdateEarly() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\Multiplayer.cs:line 1819
at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4058
at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3768
at StardewValley.GameRunner.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 958
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 156
Game Version: 1.5.1
SDK Helper: SteamHelper
Game Language: en
GPU: Intel(R) HD Graphics
OS: Win32NT Microsoft Windows NT 6.2.9200.0
Multiplayer (Host)
In-game Date: spring 20 Y2 Time of Day: 1530
Game Location: Farm