Issue Game crash upon trying to sleep (MacOS)

I had slept multiple times in game during the same session (i.e. no changes/additions in the mod folder), but when I try now, my game crashes with a stack overflow error. I'll copy paste the SMAPI log below because there are thousands of lines repeating the same exact thing and it's preventing me from attaching it as a file.

Last login: Wed Jun 21 02:15:30 on ttys000


/Users/username/Library/Application\ Support/Steam/steamapps/common/Stardew\ Valley/Contents/Stardew/StardewModdingAPI ; exit;
username@User-Air ~ % /Users/username/Library/Application\ Support/Steam/steamapps/common/Stardew\ Valley/Contents/Stardew/StardewModdingAPI ; exit;
[SMAPI] SMAPI 3.18.3 with Stardew Valley 1.5.6 (build 1.3.37.0) on macOS Unix 13.0.0
[SMAPI] Mods go here: /Users/username/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/Stardew/Mods
[SMAPI] Waiting for game to launch...
[SMAPI] Loading mod metadata...
[SMAPI] Loading mods...
[SMAPI] Loaded 33 mods:
[SMAPI] Alternative Textures 6.9.1 by PeacefulEnd | Framework which allows the usage of different textures for placeable items in Stardew Valley.
[SMAPI] Animals Don't Eat Grass 1.0.0 by KarratKake | Animals don't consume grass when they graze outside.
[SMAPI] AutomaticGates 2.5.3 by Rakiin aKa ScheKaa | Opens and closes gates automatically
[SMAPI] CJB Cheats Menu 1.33.0 by CJBok and Pathoschild | Simple in-game cheats menu!
[SMAPI] CJB Item Spawner 2.2.3 by CJBok and Pathoschild | Simple in-game item spawner!
[SMAPI] Console Commands 3.18.3 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[SMAPI] Content Patcher 1.29.1 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[SMAPI] Crops Anytime Anywhere 1.4.6 by Pathoschild | Lets you grow crops in any season and location (configurable).
[SMAPI] Custom NPC Exclusions 1.4.0 by Esca | Allows modders to exclude custom NPCs from quests and events via Content Patcher.
[SMAPI] Custom Spouse Rooms 0.8.0 by aedenthorn | Custom spouse rooms.
[SMAPI] Entoarox Framework 2.5.5 by Entoarox | A collection of APIs to make modding easier.
[SMAPI] Error Handler 3.18.3 by SMAPI | Handles some common vanilla errors to log more useful info or avoid breaking the game.
[SMAPI] Event Lookup 0.2.7 by shekurika | Allows event lookup in an ingame menu or console. Also adds an ingame display of currently available heart events
[SMAPI] Expanded Preconditions Utility 1.0.1 by Cherry | A condition checking system designed for use by other mods, in the format of event preconditions
[SMAPI] Extra Map Layers 0.3.7 by aedenthorn | Draws additional layers from map files.
[SMAPI] Farm Type Manager 1.16.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters
[SMAPI] Fish Well 1.1.3 by Peasly Wellbott | Adds a smaller Fish Pond variant.
[SMAPI] Generic Mod Config Menu 1.11.0 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it).
[SMAPI] Harvest With Scythe 6.0.0 by bcmpinc | Allows you to harvest all crops and forage using the scythe. They can also still be plucked
[SMAPI] Instant Buildings from Farm 1.1.1 by Bitwise Jon | Build buildings and upgrades house/cabin instantly from the farm.
[SMAPI] Json Assets 1.10.13 by spacechase0 | Lets content packs add custom content to the game.
[SMAPI] NPC Map Locations 2.11.3 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking.
[SMAPI] Pony Weight Loss Program 0.8.2 by BadNetCode | Allows horses to pass vertically through single tile openings
[SMAPI] Ranged Tools 1.5.4 by vgperson | Allows customization of the range tools can be used at with mouse clicks.
[SMAPI] Redesigned Farmhouse Layout 1.0.1 by Aimon111 & DaLion | Adjusts warp positions for the redesigned farmhouse layout.
[SMAPI] SAAT.API 1.1.2 by ZeroMeters | Audio API for SMAPI
[SMAPI] SAAT.Mod 1.1.2 by ZeroMeters | Custom Audio Loader & Management for SMAPI
[SMAPI] Save Backup 3.18.3 by SMAPI | Automatically backs up all your saves once per day into its folder.
[SMAPI] Shop Tile Framework 1.0.9 by Cherry | Define new shops as custom tile properties
[SMAPI] Skip Intro 1.9.12 by Pathoschild | Skips the game's loading intro.
[SMAPI] SpaceCore 1.13.0 by spacechase0 | A framework mod used by some of my other mods.
[SMAPI] Stardew Valley Expanded 1.14.23 by FlashShifter, Esca, and super-aardvark | Adds coded elements to the game
[SMAPI] StardewHack 6.0.0 by bcmpinc | Transpilation library used by my other mods. Doesn't do much on its own.



[SMAPI] Loaded 32 content packs:
[SMAPI] (AT) Animated NPC Furniture 1.0.0 by Asterisk555 | for Alternative Textures | Alternative Furniture Textures
[SMAPI] (AT) Nano's Retro Style Furniture 1.0.0 by Nano_NotRobot | for Alternative Textures | Retro style furnitures
[SMAPI] (AT) Recolored NPC Furniture 1.0.0 by Asterisk555 | for Alternative Textures | Alternative Furniture Textures
[SMAPI] (AT) Vanilla NPC Furniture and Wallpaper 1.1.0 by Asterisk555 | for Alternative Textures | Alternative Furniture Textures
[SMAPI] (AT) Vanilla NPC Furniture and Wallpaper 1.0.0 by Asterisk555 | for Alternative Textures | Alternative Furniture Textures
[SMAPI] (CP) One tile high Budget TV 1.0.0 by Aimon111 | for Content Patcher | Just makes Budged TV one tile high (like other TV's).
[SMAPI] (CP) Penny Expanded 1.0.0 by Cookie_n00b | for Content Patcher | This is a content patcher version of the penny expanded mod
[SMAPI] (CP) Redisigned FarmHouse Layout 1.1.5 by Aimon111 | for Content Patcher | New FarmHouse Layout with 2nd floor, attic, balcony and more.
[SMAPI] Antique TV Sets 1.0.0 by Medinaquirin | for Content Patcher | Antique console-style television sets.
[SMAPI] Cleaner Cellar 1.1.0 by IndiePhunq | for Content Patcher | The cellar no longer looks dilapidated when freshly built.
[SMAPI] DaisyNiko's Tilesheets 1.9.1 by DaisyNiko | for Content Patcher
[SMAPI] Elle's Buildings Craftables 1.0.0 by Elle/Junimods | for Alternative Textures | A few craftable recolours to match map recolours
[SMAPI] Elle's Seasonal Buildings 1.3.4 by Elle/Junimods | for Content Patcher | A replacement for all buildings on your farm for each season!
[SMAPI] Elle's Wittily Seasonal Buildings for AT 1.0.0 by Elle/Junimods | for Alternative Textures | A replacement for buildings on your farm for each season!
[SMAPI] Grandpa's Farm 1.14.19 by FlashShifter | for Content Patcher | The recommended farm map for Stardew Valley Expanded.
[SMAPI] Grandpa's Farm Forage Locations 1.14.19 by FlashShifter | for Farm Type Manager | A farm map for Stardew Valley Expanded.
[SMAPI] grapeponta's Vanilla Interiors 1.9.1 by grapeponta | for Content Patcher | Moderately recolored interiors
[SMAPI] New Objects for Stardew Valley Expanded 1.14.23 by FlashShifter | for Json Assets | Adds new fish, objects, weapons, crops, and decorations.
[SMAPI] Penny Expanded Marriage Dialogue 1.0.3 by catacoon | for Content Patcher | Adds marriage dialogue for Penny.
[SMAPI] Red's Penny Reskin 1.0.0 by Red | for Content Patcher | Content Pack for Penny Reskin
[SMAPI] Rideable Deer 1.1.0 by hojichas | for Content Patcher | Ride a deer, or an elk
[SMAPI] Seasonal Outfits - SVE 1.7.2 by Poltergeister and Tanpoponoko | for Content Patcher | Seasonal Outfits for Stardew Valley Expanded in the Vanilla style.
[SMAPI] Simple Foliage 3.7.1 by Azrashar/itsanette | for Content Patcher | Decorative content pack to replace trees & bushes
[SMAPI] Spouse Room Relocation for Redisigned FarmHouse Layout 1.0.3 by Aimon111 | for Custom Spouse Rooms | Addition for Redisigned FarmHouse Layout
[SMAPI] Stardew Valley Expanded 1.14.23 by FlashShifter | for Content Patcher | An expansive fanmade mod for ConcernedApe's Stardew Valley.
[SMAPI] Stardew Valley Expanded - Shop Tile Framework 1.14.23 by FlashShifter | for Shop Tile Framework | Adds vendors to Stardew Valley Expanded.
[SMAPI] Stardew Valley Expanded Forage Locations 1.14.23 by FlashShifter | for Farm Type Manager | This FTM pack is for SVE!
[SMAPI] Stardew Valley Expanded Music 1.14.23 by FlashShifter | for SAAT.Mod | Adds soundtracks to the game
[SMAPI] Suitcase Record Player 1.1.0 by Medinaquirin | for Content Patcher | Simple reskin for the mini-jukebox.
[SMAPI] Terracotta Garden Pots 1.0.0 by Medinaquirin | for Content Patcher | Simple terracotta reskin for the garden pots.
[SMAPI] Tiny Garden Farm 2.1.4 by DaisyNiko | for Content Patcher
[SMAPI] Vibrant Pastoral Recolor 1.13.1 by grapeponta | for Content Patcher | A general recolor mod



[SMAPI] Found 20 mods with warnings:
[SMAPI] Changed save serializer
[SMAPI] --------------------------------------------------
[SMAPI] These mods change the save serializer. They may corrupt your save files, or make them unusable if
[SMAPI] you uninstall these mods.



[SMAPI] - Entoarox Framework
[SMAPI] - SpaceCore



[SMAPI] Patched game code
[SMAPI] --------------------------------------------------
[SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning.



[SMAPI] - Alternative Textures
[SMAPI] - Animals Don't Eat Grass
[SMAPI] - Crops Anytime Anywhere
[SMAPI] - Custom NPC Exclusions
[SMAPI] - Custom Spouse Rooms
[SMAPI] - Entoarox Framework
[SMAPI] - Extra Map Layers
[SMAPI] - Farm Type Manager
[SMAPI] - Harvest With Scythe
[SMAPI] - Json Assets
[SMAPI] - Ranged Tools
[SMAPI] - Redesigned Farmhouse Layout
[SMAPI] - Shop Tile Framework
[SMAPI] - SpaceCore
[SMAPI] - Stardew Valley Expanded
[SMAPI] - StardewHack



[SMAPI] No update keys
[SMAPI] --------------------------------------------------
[SMAPI] These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
[SMAPI] mods. Consider notifying the mod authors about this problem.



[SMAPI] - (AT) Animated NPC Furniture
[SMAPI] - (AT) Recolored NPC Furniture
[SMAPI] - (AT) Vanilla NPC Furniture and Wallpaper
[SMAPI] - Animals Don't Eat Grass
[SMAPI] - Redesigned Farmhouse Layout
[SMAPI] - Spouse Room Relocation for Redisigned FarmHouse Layout



[SMAPI] Launching mods...
[Shop Tile Framework] Adding Content Packs...
[Shop Tile Framework] Loading: Stardew Valley Expanded - Shop Tile Framework by FlashShifter | 1.14.23 | Adds vendors to Stardew Valley Expanded.
[Animals Don't Eat Grass] Initializing
[StardewHack] Loaded StardewHack library v6.0.0 using Harmony v2.2.2.0.
[Stardew Valley Expanded] AntiSocial Mod not loaded. No problem; performing ad hoc setup for Stardew Valley Expanded.
[Stardew Valley Expanded] Starting Installation Checker...
[Stardew Valley Expanded] (Installation Checker provided by shekurika and moe)
[Stardew Valley Expanded] Installation check completed. Everything seems fine!
[Harvest With Scythe] Applying bytecode patches for bcmpinc.HarvestWithScythe.
[SMAPI] Mods loaded and ready!
[S_API] SteamAPI_Init(): Loaded '/Users/mileskricken/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamclient.dylib' OK.
Setting breakpad minidump AppID = 413150
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198997999147 [API loaded no]
[SMAPI] Custom NPC Exclusions uses deprecated code (IAssetLoader) and will break in the next major SMAPI update.
[SMAPI] Entoarox Framework uses deprecated code (IContentHelper.AssetEditors) and will break in the next major SMAPI update.
[SMAPI] at Entoarox.Framework.Core.EntoaroxFrameworkMod.Entry(IModHelper helper)
at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase)
[SMAPI] Entoarox Framework uses deprecated code (IContentHelper.AssetLoaders) and will break in the next major SMAPI update.
[SMAPI] at Entoarox.Framework.Core.EntoaroxFrameworkMod.Entry(IModHelper helper)
at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase)
[SMAPI] Entoarox Framework uses deprecated code (IModHelper.Content) and will break in the next major SMAPI update.
[SMAPI] at Entoarox.Framework.Core.EntoaroxFrameworkMod.Entry(IModHelper helper)
at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase)
[SMAPI] Event Lookup uses deprecated code (IAssetLoader) and will break in the next major SMAPI update.
[SMAPI] Fish Well uses deprecated code (IAssetEditor) and will break in the next major SMAPI update.
[SMAPI] Fish Well uses deprecated code (IAssetLoader) and will break in the next major SMAPI update.
[SMAPI] Stardew Valley Expanded uses deprecated code (IContentHelper.AssetLoaders) and will break in the next major SMAPI update.
[SMAPI] at StardewValleyExpanded.ModEntry.Entry(IModHelper helper)
at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase)
[SMAPI] Stardew Valley Expanded uses deprecated code (IModHelper.Content) and will break in the next major SMAPI update.
[SMAPI] at StardewValleyExpanded.ModEntry.Entry(IModHelper helper)
at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase)
[SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[SpaceCore] Telling EntoaroxFramework to let us handle the serializer
[Alternative Textures] Successfully hooked into spacechase0.JsonAssets.
[Alternative Textures] Successfully hooked into Pathoschild.ContentPatcher.
[Alternative Textures] Loading textures from pack: (AT) Nano's Retro Style Furniture 1.0.0 by Nano_NotRobot
[Alternative Textures] Loading textures from pack: Elle's Buildings Craftables 1.0.0 by Elle/Junimods
[Alternative Textures] Loading textures from pack: Elle's Wittily Seasonal Buildings for AT 1.0.0 by Elle/Junimods



[SMAPI] You can update 1 mod:
[SMAPI] Redesigned Farmhouse Layout 1.1.5: https://www.nexusmods.com/stardewvalley/mods/11420 (you have 1.0.1)
[Alternative Textures] Loading textures from pack: (AT) Recolored NPC Furniture 1.0.0 by Asterisk555
[Alternative Textures] Loading textures from pack: (AT) Vanilla NPC Furniture and Wallpaper 1.1.0 by Asterisk555
[Alternative Textures] Loading textures from pack: (AT) Vanilla NPC Furniture and Wallpaper 1.0.0 by Asterisk555
[Alternative Textures] Loading textures from pack: (AT) Animated NPC Furniture 1.0.0 by Asterisk555
[Alternative Textures] Finished loading Alternative Textures content packs
[Alternative Textures] Successfully hooked into spacechase0.GenericModConfigMenu.
[Generic Mod Config Menu] PeacefulEnd.AlternativeTextures (registering for PeacefulEnd.AlternativeTextures) is using deprecated code (RegisterLabel) that will break in a future version of GMCM.
[Shop Tile Framework] BFAV API not detected. This is only an issue if you're using custom BFAV animals and a custom shop that's supposed to sell them, as custom animals will not appear in those shops.
[Generic Mod Config Menu] Esca.FarmTypeManager (registering for Esca.FarmTypeManager) is using deprecated code (RegisterModConfig) that will break in a future version of GMCM.
[Generic Mod Config Menu] shekurika.EventLookup (registering for shekurika.EventLookup) is using deprecated code (RegisterModConfig) that will break in a future version of GMCM.
[Json Assets] Loading content packs...
[Json Assets] New Objects for Stardew Valley Expanded 1.14.23 by FlashShifter - Adds new fish, objects, weapons, crops, and decorations.
[Entoarox Framework] Another mod has requested ownership of the serializer, serializer functionality in EF is disabled.
[Json Assets] Building map to resolve normal objects.
[SMAPI] Custom NPC Exclusions uses deprecated code (IModHelper.Content) and will break in the next major SMAPI update.
[SMAPI] at CustomNPCExclusions.ModEntry.get_ExclusionData()
at CustomNPCExclusions.ModEntry.GetAllNPCExclusions(Boolean forceCacheUpdate)
at CustomNPCExclusions.HarmonyPatch_SocializeQuest.SocializeQuest_loadQuestInfo(SocializeQuest __instance)
at StardewValley.Quests.SocializeQuest.loadQuestInfo_PatchedBy<Esca.CustomNPCExclusions__SuperAardvark.AntiSocial>(SocializeQuest this)
[Shop Tile Framework] Refreshing stock for all custom shops...
[Shop Tile Framework] Generating stock for ClaireShop
[Shop Tile Framework] Generating stock for MartinShop
[Shop Tile Framework] Generating stock for ClaireShopJojaDay
[Shop Tile Framework] Generating stock for MartinShopJojaDay
[Shop Tile Framework] Generating stock for LewisLedger
[Shop Tile Framework] Generating stock for MorrisLedger
[Shop Tile Framework] Generating stock for AuroraVineyardDeedLedger
[Shop Tile Framework] Generating stock for SophiaLedger
[Shop Tile Framework] Generating stock for AlesiaVendor
[Shop Tile Framework] Generating stock for IsaacVendor
[Shop Tile Framework] Generating stock for CamillaVendor
[Shop Tile Framework] Generating stock for HighlandsDwarfShop
[Shop Tile Framework] Generating stock for AdventurerLedger
[Shop Tile Framework] Generating stock for BearVendor
[Shop Tile Framework] Generating stock for BlueJunimoVendor
[Shop Tile Framework] Generating stock for GreyJunimoVendor
[Shop Tile Framework] Generating stock for RedJunimoVendor
[Shop Tile Framework] Generating stock for YellowJunimoVendor
[Shop Tile Framework] Generating stock for OrangeJunimoVendor
[Shop Tile Framework] Generating stock for PurpleJunimoVendor
[Shop Tile Framework] Generating stock for BrooklynVendor
[Shop Tile Framework] Generating stock for ZoeyVendor
[Shop Tile Framework] Generating stock for ChloeVendor1
[Shop Tile Framework] Generating stock for ChloeVendor2
[Shop Tile Framework] Generating stock for ChloeVendor3
[Shop Tile Framework] Generating stock for ChloeVendor4
[Shop Tile Framework] Generating stock for JaceVendor
[Shop Tile Framework] Generating stock for AxelVendor1
[Shop Tile Framework] Generating stock for AxelVendor2
[Shop Tile Framework] Refreshing stock for all Vanilla shops...
[Shop Tile Framework] Generating stock for HarveyShop
[Shop Tile Framework] Generating stock for QiShop
[SMAPI] Event Lookup uses deprecated code (IModHelper.Content) and will break in the next major SMAPI update.
[SMAPI] at EventTable.ModEntry.OnDayStarted(Object sender, DayStartedEventArgs e)
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
[SMAPI] Fish Well uses deprecated code (IModHelper.Content) and will break in the next major SMAPI update.
[SMAPI] at FishWellSpace.FishWellEntry.Load[T](IAssetInfo asset)
at StardewModdingAPI.Framework.ContentCoordinator.<>c__DisplayClass60_0`1.<GetAssetOperationsWithoutCache>b__1(IAssetInfo assetInfo)
[SMAPI] Shop Tile Framework uses deprecated code (IModHelper.Content) and will break in the next major SMAPI update.
[SMAPI] at ShopTileFramework.Utility.ItemsUtil.UpdateObjectInfoSource()
at ShopTileFramework.ModEntry.GameLoop_SaveLoaded(Object sender, SaveLoadedEventArgs e)
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
Stack overflow.
at StardewValley.PriorityQueue.Enqueue(StardewValley.PathNode, Int32)
at StardewValley.PathFindController.findPathForNPCSchedules(Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, StardewValley.GameLocation, Int32)
at StardewValley.NPC.pathfindToNextScheduleLocation(System.String, Int32, Int32, System.String, Int32, Int32, Int32, System.String, System.String)

It then repeats the below line literally thousands of times

at DynamicClass.StardewValley.NPC.parseMasterSchedule_Patch1(StardewValley.NPC, System.String)

then continues on

at StardewValley.NPC.getSchedule(Int32)
at StardewValley.NPC.resetForNewDay(Int32)
at StardewValley.NPC.dayUpdate(Int32)
at StardewValley.Game1+<_newDayAfterFade>d__718.MoveNext()
at StardewValley.Game1+<>c.<newDayAfterFade>b__716_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task+<>c.<.cctor>b__277_0(System.Object)
at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(System.Threading.Tasks.Task ByRef, System.Threading.Thread)
at System.Threading.Tasks.Task.ExecuteEntryUnsafe(System.Threading.Thread)
at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline(System.Threading.Tasks.Task, Boolean)
at System.Threading.Tasks.TaskScheduler.TryRunInline(System.Threading.Tasks.Task, Boolean)
at System.Threading.Tasks.Task.InternalRunSynchronously(System.Threading.Tasks.TaskScheduler, Boolean)
at StardewModdingAPI.Framework.SModHooks.StartTask(System.Threading.Tasks.Task, System.String)
at StardewValley.Game1._update(Microsoft.Xna.Framework.GameTime)
at StardewValley.Game1.Update(Microsoft.Xna.Framework.GameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(StardewModdingAPI.Framework.SGame, Microsoft.Xna.Framework.GameTime, System.Action)
at StardewModdingAPI.Framework.SGame.Update(Microsoft.Xna.Framework.GameTime)
at StardewValley.GameRunner.Update(Microsoft.Xna.Framework.GameTime)
at StardewModdingAPI.Framework.SCore.OnGameUpdating(Microsoft.Xna.Framework.GameTime, System.Action)
at Microsoft.Xna.Framework.Game.DoUpdate(Microsoft.Xna.Framework.GameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior)
at StardewModdingAPI.Framework.SCore.RunInteractively()
at StardewModdingAPI.Program.Start(System.String[])
at StardewModdingAPI.Program.Main(System.String[])
zsh: abort



Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.



[Process completed]

Any advice? Thank you in advance
 
Update
I'm not certain but I think I found out what cause the crash, and I was able to fix it. During that in game day, which was in spring of year 1, I had changed the season in the CJB cheats menu to winter in order to get an event to trigger, I then changed it back to spring but kept it at year 1. I think the game had a problem with regressing in seasons and subsequently crashed. I set it back to winter and the game is letting me sleep without crashing now. I hope this helps some poor soul in the future who has the same problem as I did.
 
Top