[game] An error occurred in the base update loop

devilsuprize

Newcomer
Hi, I seem to have a problem with a mod event id: 19931. I am not even sure which mod adds this event. The event in question is one with Abigail. The one that happens in the forest in Aurora Vineyard ruins. I tried to find a solution myself, but, as stated, I don't know which mod this event belongs to. However, I remember this event from my previous modded playthroughs, and it was working fine back then. However, currently, at the start of the event, when given three dialogue options, regardless of which one I choose, I receive an error message on SMAPI, and then I'm stuck in that dialogue scene. My game version is the latest on PC (Steam), and I'm just a player, not a modder.

Here is my latest SMAPI log: https://smapi.io/log/0592859f9f5e44e9815ab45a2db82e04
Log has some mods missing that I thought were the culprits, but nothing changed, so I could upload a new log with them included if needed.

Any help is appreciated.

Ekran görüntüsü 2025-07-24 010724.png
Ekran görüntüsü 2025-07-24 015502.png
 

DreamWolf

Sodbuster
The mod that is causing the error is Xtardew Valley leah+Abigail poly mod

I would first off say update every mod smapi tells you to and remove the broken ones that aren't loading in or giving errors

Try and redownload Xtardew Valley
 

devilsuprize

Newcomer
The mod that is causing the error is Xtardew Valley leah+Abigail poly mod

I would first off say update every mod smapi tells you to and remove the broken ones that aren't loading in or giving errors

Try and redownload Xtardew Valley
Thank you so much for your help. Redownloading Xtardew worked, but now there is another problem with this event. NPC sprites have disappeared, there are only shadows where they should be, and I keep getting this error message on repeat:

NPC Abigailツキツキ can't load portraits from 'Portraits/Abigailツキツキ': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Could not find file 'D:\Games\Steam\steamapps\common\Stardew Valley\Content\Portraits\Abigailツキツキ.xnb'. File name: 'D:\Games\Steam\steamapps\common\Stardew Valley\Content\Portraits\Abigailツキツキ.xnb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 336 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 137 at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.

Here is the entire log: https://smapi.io/log/841a0d79618b464081a636d5970fde32


Edit: I found what causes both problems. Leah+Abi mod has 2 different content.json files. One from the original Xtardew and one from a Valley Girls mod addon. The original one causes the second error, which is one with missing sprites, and the addon one causes the stuck-on-choices bug. I feel like if I can somehow merge both .jasons I would fix this issue, but I don't know how

Edit2: I kinda fixed it just by brute forcing it and using the addon .jason but deleted the question from it.
 
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