rsk14
Newcomer
Good time of day. Please tell me how to solve this problem or at least what it is
It repeats and repeats forever, in Smapi red, the game hangs accordingly. Occurs during the day around 14-16 when moving to another location. It happened twice when going to a stop from the tunnel, and once when going from the tunnel through the dog passage to Garden Village. The screen turns black, the transition does not occur and that's it.
[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.at StardewValley.Monsters.Monster.behaviorAtGameTick(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Monsters\Monster.cs:line 529
at StardewValley.Monsters.Grub.behaviorAtGameTick(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Monsters\Grub.cs:line 181
at FarmTypeManager.ModEntry.GrubFTM.behaviorAtGameTick(GameTime time) in D:\Esca\Stardew\Mods\FarmTypeManager\FarmTypeManager\Classes\In-Game\Monsters\GrubFTM.cs:line 33
at StardewValley.Monsters.Grub.update(GameTime time, GameLocation location) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Monsters\Grub.cs:line 132
at StardewValley.GameLocation.updateCharacters(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542
at StardewValley.Game1.UpdateLocations(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6492
at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4867
at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1113
I thought at first maybe some event is not loaded, but then the same problem arose when moving to another location and there were no ideas left. Today I wanted to test. At the same time, if you go there earlier in the morning, then there are no problems, only from about 15
I have absolutely no directory C:\GitlabRunner and D:\Esca , and I didn't find the Monster.cs file in the search either.
The latest version of Farm Type Manager. At the same time, the name of the author appears in the manifesto of this mod and this is just Esca.
It repeats and repeats forever, in Smapi red, the game hangs accordingly. Occurs during the day around 14-16 when moving to another location. It happened twice when going to a stop from the tunnel, and once when going from the tunnel through the dog passage to Garden Village. The screen turns black, the transition does not occur and that's it.
[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.at StardewValley.Monsters.Monster.behaviorAtGameTick(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Monsters\Monster.cs:line 529
at StardewValley.Monsters.Grub.behaviorAtGameTick(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Monsters\Grub.cs:line 181
at FarmTypeManager.ModEntry.GrubFTM.behaviorAtGameTick(GameTime time) in D:\Esca\Stardew\Mods\FarmTypeManager\FarmTypeManager\Classes\In-Game\Monsters\GrubFTM.cs:line 33
at StardewValley.Monsters.Grub.update(GameTime time, GameLocation location) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Monsters\Grub.cs:line 132
at StardewValley.GameLocation.updateCharacters(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3511
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3542
at StardewValley.Game1.UpdateLocations(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6492
at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4867
at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1113
I thought at first maybe some event is not loaded, but then the same problem arose when moving to another location and there were no ideas left. Today I wanted to test. At the same time, if you go there earlier in the morning, then there are no problems, only from about 15
I have absolutely no directory C:\GitlabRunner and D:\Esca , and I didn't find the Monster.cs file in the search either.
The latest version of Farm Type Manager. At the same time, the name of the author appears in the manifesto of this mod and this is just Esca.