Food changes

psychedelist

Farmhand
New to the game, currently on year 2 summer, loving almost everything, but a few things about food are bothering me a lot.

1. Sashimi - wish it required an additional ingredient (possibly as an advanced option to avoid upsetting many people), and restore less energy/health too (or maybe not, depends on what the ingredient would be). Currently it's a free energy source, and a nearly universal "like" gift. It's depressing how spammable and exploitable it is. Which brings me to the point #2.

2. Add food cooldown status (again as an advanced option) - when eating food, you can't eat again for 30 in-game minutes or so, this would promote usage of better and more expensive foods instead of spamming the infinite Sashimi to refill health/energy instantly.

3. Not directly about food, but still related, i think the enemies in the mines should be a a lot harder even if the food cooldown was implemented. That would give a chance to at least consider buying any of the weapons or crafting any rings. I had absolutely no motivation to do either so far, because whatever i got as loot was more than enough. Reading other posts, it sounds like Skull Cavern may be challenging and i haven't been there yet, but thing is that there is already a wide variety of weapons and rings available to me, yet the mines give me no motivation to spend money/resources on them.
 

ISSsloth

Farmer
These may be easy enough for you to do, but for others it would make the game significantly harder and less enjoyable. (Please please please don't make haunted skulls harder they're the absolute WORST)
 
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