Windows "FlowerDanceCanDance" disposition field not working as intended

tiakall

Greenhorn
Hello, Pathoschild requested I post this here since it appears to be a bug in the unmodded game, though it would only affect modded NPCs. If a vanilla NPC is set to "FlowerDanceCanDance": true, they will offer the dance prompt at the Flower Dance regardless of "CanBeRomanced" status. However, a custom NPC must be set to "CanBeRomanced": true in order to offer the prompt, otherwise they do not.

(Modded note: If the content pack is reloaded using patch reload, the prompt itself will fire properly after daily dialogue. The dance will be missing sprites because patch reload inside a festival apparently breaks a few things.)

Repro pack contains:
Nonromanceable NPC (JortsCat) mod with "FlowerDanceCanDance": true and "CanBeRomanced": false. Does not dance.
Nonromanceable NPC (Marlon) mod which turns an antisocial vanilla NPC into a social one with a disposition. Does dance with "FlowerDanceCanDance": true even with "CanBeRomanced" set to false.
 

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tiakall

Greenhorn
Hi Pathos, did you happen to fix this already? Because a friend of mine got it working with a different custom NPC, but I really don't see what they're doing that Jorts and Gojo-as-Evelyn didn't. Repro pack attached!
Screenshot_1.png
 

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