Flower Dance, Interactive Adds (and a few others)

First off, I think the game is perfection as is *chef’s kiss*. But for funzies, here is what I’d suggest to add.

Flower Dance:
1.
Different levels of rejection as heart levels increase. The farmer can have 3 hearts with an NPC and the reaction/rejection is complete disgust😒. Then at 4 hearts, the NPC is like, “Okay😍”. It is such a sharp shift.

2. Give the poor farmer some rhythm lol. Second hand embarrassment every spring.

3. Matching dance outfit. Either automatically match the farmer with everyone or make the flower dance outfit available via shop or sewing machine.

Interactive Adds:
1.
The space outside the community centre. It would be fun to use it as additional planting space. It also gives “Animal Crossing dump” vibes. It would be great if the farmer could dump items, including the forever inventory items (such as the mayors shorts). A random item could appear on lucky days for the taking: Furniture item, clay, seeds, etc.

2. There are just random off path spaces that look like you should be able to enter and explore. Like the space in the furthest south east corner of town. The space in Cindersap Forest to the left of Marnie’s ranch, above the traveling cart. It would be fun to see as more foraging space.

3. I want to read what the sign on Marnie’s silo says. Why is it there? Signs are meant to say something. IDK, maybe I’m just weird.

4. Adding dialogue/access for the Wizard at the Festival of Ice, and the Wizard and Linus during the Spirit’s Eve Festival.

Ginger Island:
1.
Full fledge farm with buildings and animals. Costs can be higher, as it’s difficult to bring materials to an island. Family can move to island farm.

Family:
1.
Like your pet, children and spouse can appear in random parts of the farm(outside).

2. Dialogue with relatives of the NPC that the farmer marries to imply in-law relationship. Same with their friends.
 
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